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I don't know if this might be hard, but I hope this feature will be implemented in the future.
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Need to see how we can add animation to geometry. Looks like we need to use three.js json file format and then use a "blender exporter" from three.js
https://stackoverflow.com/questions/41880500/afra…
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### Is your feature request related to a problem (if not, explain why you think this feature should be added)? Please describe.
Well it is now related to a problem im have been having, when using com…
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Quick bug note referring to #260
> loaded objects from vox file are flipped (at last for vox from magica ver 0.99.6 that I use)
Need swap x,y,z in vox_loader.cpp to x,z,y
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Does anybody try to build it on Linux? Or maybe there are some plans for porting it to Linux?
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I guess this library no longer works?
Trying to load a file I just created with latest version gives this error message:
> ParsingException: Unknown vox version: 200 expected 150
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So when I try to open magica, it freezes, displays a loading circle on my curser, and closes itself without displaying any error messages. But if I restart my PC like three times, it will open, I thou…
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The model can be created in MV but we need an engine in which to program the physics which describe the voxels behaviour in collision. My personal goal is to have something like:
![68747470733a2f2f…
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When "Import as Individual Voxels is selected", there is a bug with mesh building : in the following screen, I've imported a model as individual voxels, then used the "Combine Selected" function on th…
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**Fit to Model Size**
- Now that we can create multiple objects, some of us are cutting dynamic objects out of the static scene, going to world view, and pasting the object. This object retains the…