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After the patch I re-injected modtek and then everything went haywire. I've done a complete reinstall of both modtek and Community asset bundle, as well as BT 3025. The game loads fine but when I get …
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Unfortunately, I am not a programmer, so I will not be able to help in this case. However, I am able to describe the problem.
After injection (ModTek 7.2, no mods added) the game starts as normal. B…
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Since the 1.6 update I've been unable to successfully launch a contract. Even after updating what can be updated. The only clue I have is the log in the Custom Component folder.
[log.txt](https://g…
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I'm running Battletech 1.5.1 with Modteck 0.7.1 on OSX and CBTMovement fails to load.
Here's the error message from the Modtek log:
CBTMovement v0.4.0
Error: DLL specified (/Applications/Enter…
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Does load/launch unlike 7.0, but once in-game, cannot access Contracts. Just spinning icon indefinitely, without contracts populating. Everything else seems to work so far.
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Parts of mechdef_blackknight_BL-6-KNT.json are fixed in 1.5. Other parts not. Full file replace will still work but doesn't address the version name change correctly.
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I installed and tried "PanicSystem" but on the first enemy I forced to eject my game froze as he yelled "My...My mech!!!" I could not select anything only esc to leave the mission. In any case I have …
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I'm running Battletech 1.5.1 with Modteck 0.7.1 on OSX and CBTPiloting fails to load.
Here's the error message from the Modtek log:
CBTPiloting v0.2
Error: DLL specified (/Applications/Enterta…
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## Summary
Following [the instructions](https://github.com/BattletechModders/ModTek/wiki/The-Drop-Dead-Simple-Guide-to-Installing-BTML-&-ModTek-&-ModTek-mods) to install both 0.6.1 and 0.7.0 both fai…
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some mechs have left over tonnage
some mechs don't have enough tonnage over and are missing endo-steel or ferros-fibrous, resulting into very small auto-added engines
we need ~~https://github.com/…