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BattletechModders
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MechEngineer
Mod for BattleTech that introduces many CBT mechanics to the MechLab
GNU Lesser General Public License v2.1
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Fixed issue with damage reduction imporoperly displaying in the Mechbay
#218
Vek17
closed
1 month ago
0
Disable crit split for mech/chassis
#217
CptMoore
opened
3 months ago
0
Multiply engine weight factors
#216
aflazmn
opened
6 months ago
6
statistic effects filter infrastructure
#215
CMiSSioN
closed
1 year ago
0
CAC MechLab damage integration
#214
CMiSSioN
closed
1 year ago
0
Idea: ComponentExplosion for Armor/External Damage
#213
LadyAlekto
opened
1 year ago
0
Added Chasses Tonnage Based Weight Factor
#212
redbatz
closed
1 year ago
0
Update ci-release-build.yml
#211
CptMoore
closed
2 years ago
0
Initial Upload
#210
barak1001
closed
2 years ago
0
Mechengineer creates 2 duplicates of the AC10
#209
barak1001
opened
2 years ago
1
Some functions and classes of Engine feature publicized
#208
bhtrail
closed
2 years ago
0
Head destruction -> Cockpit destruction
#207
CptMoore
opened
2 years ago
0
CB/CAC compatibilty issues
#206
CptMoore
opened
3 years ago
0
Engine heatsinks not counting towards heatsink capacity during tutorial
#205
SteelShrike
closed
3 years ago
8
Build on ubuntu instead of windows.
#204
CptMoore
closed
3 years ago
0
DynamicSlots Moveable slots has no UIName
#203
iAcolyte
closed
3 years ago
2
First compiling version, lots of commented out code.
#202
CptMoore
closed
3 years ago
0
Allow per-mech override of prefab mapping
#201
f-dzilla
closed
3 years ago
2
Dotnet 5 build
#200
CptMoore
closed
3 years ago
0
Omni Hardpoint as own icon
#199
CptMoore
closed
3 years ago
1
Ammo Explosions in Head exceptions
#198
CptMoore
closed
3 years ago
0
AttackSequence might be null and throwing exceptions
#197
CptMoore
closed
3 years ago
0
CASE not working if CustomUnits loads first
#196
CptMoore
closed
3 years ago
1
Introduce Expanded Critical Damage
#195
CptMoore
opened
4 years ago
1
Weapon Damage Immunity
#194
TotalMeltdown
closed
4 years ago
3
Better MechLab Vehicle support
#193
CptMoore
closed
4 years ago
2
Gauss Rifle++ misses out on critical slot adjustment
#192
PainGod85
closed
4 years ago
1
SLDF mechs not being migrated to ME modules correctly
#191
PainGod85
closed
4 years ago
6
BLR-1Gb LA hardpoint lacking model
#190
PainGod85
closed
4 years ago
4
infinite loading with customised base game mechs
#189
bensonae
closed
4 years ago
10
NRE caused by specific hardpointdatadef
#188
Hark0nnen
closed
4 years ago
4
Engine Core Issue
#187
TotalMeltdown
closed
4 years ago
2
Ci test
#186
CptMoore
closed
4 years ago
0
Managed
#185
CptMoore
closed
4 years ago
0
Kmission insanity
#184
CptMoore
closed
4 years ago
1
Qiurk mech in pop-up desscription
#183
GreyW3
closed
4 years ago
8
activeMechDef.Inventory vs activeMechInventory
#182
CptMoore
closed
4 years ago
0
Request: Extension for max possible hits detection on components
#181
IceRaptor
closed
4 years ago
1
Setting Request
#180
XSNomad
closed
4 years ago
1
PPC, not SBD
#179
BlazeStryker
closed
4 years ago
2
Make info text customizable
#178
CptMoore
closed
4 years ago
1
Calculation of HeatSinkCapacity in Mechlab
#177
LadyAlekto
closed
4 years ago
2
Add HeatDamageReductionMultiplierAll
#176
CptMoore
closed
4 years ago
1
Redo other StatTooltipData sections
#175
CptMoore
closed
4 years ago
3
Request to add Mortars as a prefab fallback for ME fallback settings.
#174
bloodydoves
closed
4 years ago
1
CAE description integration
#173
CMiSSioN
closed
4 years ago
2
added warhammer arm actuators data
#172
17783
closed
4 years ago
0
added arm actuator data for vanilla chassis introduced in FP, UW and HM
#171
17783
closed
4 years ago
0
Jumpjet count manipulation
#170
CptMoore
closed
4 years ago
1
How to use Mortars
#169
st3fan21
closed
4 years ago
9
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