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## Notes
add to the circle config something to copy over the checked in vcaps structure - to minimize the amount that needs to be stored in circles env vars -
export VCAP_SERVICES=$(cat vcap-serv…
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The Marauder ships have lovely descriptions! But I don't know of anywhere in-game that I can actually see them — are they actually shown anywhere other than in the shipyard screen? If not, that means …
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During spacefights ships tend to pick up three things: commodity goods, asteroid materials, and intercepted missiles. The first two can be sold by simply clicking “Sell All”, the latter can't, which i…
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### Problem Description
The problem is simple: we're adapting a GUI that was designed for a mouse.
Good job on making the UI more compact to fit, but there's still the issue of buttons being size…
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Preamble: First time poster, long time gamer here. Didn't know this place existed. I like endless sky, but its kinda frustrating as i cant see where a particular item/ship is, or even if there is a sh…
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### Problem Description
We currently display max speed, acceleration and turning stats, like so
But if you have a reverse thruster installed you're clueless as to how much reverse speed and acce…
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Ok, so i'm sure this isn't really an issue, but i was really hoping to find out where i could go to learn how to use this scripting method?
`cause what i'm doing so far is inadequate.
ifStealt…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
This behaviour doesn't match up with what is shown for the rest of the categories. Normally, …
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### Problem Description
In this particular case, I'm in Zeta Aquilae, with a bunch jobs across the south and up into the rim, and I just remembered that I wanted to pick up a Heavy Anti-Missile Tur…
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When you put the magnet (turned off) on an object, that object is - with a few exceptions - moved into the magnet. This can be used to fun effect:
```
>NW
Winding Road
The road ends at the light…