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cutthroats
Cutthroats
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The Weasel desperately wants to steal the shipwreck book, but refuses if you give it to him
#73
hyphz
opened
3 years ago
0
Not sitting down with Johnny produces bizarre behaviour and time skip
#72
hyphz
opened
3 years ago
0
McGinty doesn't close his window when he returns to his office
#71
eriktorbjorn
opened
4 years ago
0
Wrong message if you open the door the second time The Weasel tries to rob you
#70
eriktorbjorn
opened
4 years ago
0
Wrong message if The Weasel picks up his Merchant Seaman's card
#69
eriktorbjorn
opened
4 years ago
0
Missing text when returning with the ruined stamps?
#68
eriktorbjorn
opened
4 years ago
1
Custom message for asking The Weasel to sit down isn't shown
#67
eriktorbjorn
opened
4 years ago
0
Misleading message if you show Johnny the envelope while he's holding it
#66
eriktorbjorn
opened
4 years ago
0
Light works strangely under water
#65
eriktorbjorn
opened
4 years ago
0
Drilling a hole in the cask doesn't work
#64
eriktorbjorn
opened
4 years ago
0
Examining the opened drill doesn't always show you if there's a battery inside
#63
eriktorbjorn
opened
4 years ago
0
Leaving the airtight room with the drill open doesn't ruin the battery
#62
eriktorbjorn
opened
4 years ago
0
Drilling a hole in the glass case while underwater ruins the stamps, even if they are already ruined
#61
eriktorbjorn
opened
4 years ago
0
Flooding WRECK-5 doesn't restart the I-CASE-LEAK timer
#60
eriktorbjorn
opened
4 years ago
1
Putting the magnet on objects cause them to (temporarily) disappear
#59
eriktorbjorn
opened
4 years ago
1
Magnet oddities
#58
eriktorbjorn
opened
4 years ago
1
The mine is stuck to the magnet even if the magnet isn't on
#57
eriktorbjorn
opened
4 years ago
0
The pendulum motion of the safety line seems strange
#56
eriktorbjorn
opened
4 years ago
0
The game refers to the beam from your light when you arrive at the wreck, even if your light is off
#55
eriktorbjorn
opened
4 years ago
1
Misleading message when trying to enter a pseudo object
#54
eriktorbjorn
opened
4 years ago
0
Custom message for "PUT GUNK IN TUBE" isn't shown
#53
eriktorbjorn
opened
4 years ago
0
Custom message for "TIE ... TO ME" isn't shown
#52
eriktorbjorn
opened
4 years ago
0
The parser gets confused about the drill sometimes
#51
eriktorbjorn
opened
4 years ago
0
Should the shark repellent canister have READBIT?
#50
eriktorbjorn
opened
4 years ago
0
Can the EMPTY commad mess things up?
#49
eriktorbjorn
opened
4 years ago
0
Johnny briefly turns invisible after apprehending The Weasel
#48
eriktorbjorn
opened
4 years ago
0
Once Pete starts preparing food, it's visible in both galleys
#47
eriktorbjorn
opened
4 years ago
0
You can drown under water, even if the room is filled with air
#46
eriktorbjorn
opened
4 years ago
0
You can disconnect the air hose when it's already disconnected
#45
eriktorbjorn
opened
4 years ago
0
Opening the safe a second time prints odd message
#44
eriktorbjorn
opened
4 years ago
1
Custom message for REACH-IN in GENERIC-HOLE-F is never printed
#43
eriktorbjorn
opened
4 years ago
0
"PUSH CHEST THROUGH HOLE" doesn't work
#42
eriktorbjorn
opened
4 years ago
0
You can take off the diving mask under water
#41
eriktorbjorn
opened
4 years ago
5
SAFETY-LINE should probably have TRYTAKEBIT
#40
eriktorbjorn
opened
4 years ago
0
Custom message for "SMELL AIR" isn't always shown
#39
eriktorbjorn
opened
4 years ago
0
You can use implicit taking to get the iron bar when it's wedged
#38
eriktorbjorn
opened
4 years ago
0
EAST-LADDER can be seen in the wrong wreck
#37
eriktorbjorn
opened
4 years ago
0
The debris in WRECK-7 is in the wrong wreck
#36
eriktorbjorn
opened
4 years ago
0
There are barnacles on the Leviathan
#35
eriktorbjorn
opened
4 years ago
0
You can bypass container functions with implicit taking
#34
eriktorbjorn
opened
4 years ago
6
Custom message for climbing the wall isn't shown
#33
eriktorbjorn
opened
4 years ago
0
You can remove the C battery from the drill, and it still keeps going
#32
eriktorbjorn
opened
4 years ago
2
You can see the drill sputter and stop, even if the drill isn't nearby
#31
eriktorbjorn
opened
4 years ago
1
When underwater, you can "SWIM NORTH" but you can't "SWIM UP"
#30
eriktorbjorn
opened
4 years ago
1
Inconsistency between the two wheelhouses when interacting with the ocean
#29
eriktorbjorn
opened
4 years ago
0
You can put objects under the airtight door
#28
eriktorbjorn
opened
4 years ago
1
LOUNGE-CHAIR-F checks the wrong object
#27
eriktorbjorn
opened
4 years ago
0
You can turn the metal detector on/off when it already is
#26
eriktorbjorn
opened
4 years ago
0
Extra line break when examining the deck chair while Pete is sitting in it
#25
eriktorbjorn
opened
4 years ago
0
Add more allowed commands to UNDERWATER-F
#24
eriktorbjorn
opened
4 years ago
0
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