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# Abstract
There is a purely classical procedural generation algorithm called "[wave function collapse](https://github.com/mxgmn/WaveFunctionCollapse)". Despite the name, this is a classical algorith…
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Need to add procedurally generated terrain to the game
- [ ] collate some reference image for terrain
- [ ] Dynamic loading of meshes (as player moves around)
- [ ] Dynamic LOD
- [x] Basic Terra…
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Hey, this is Kurgan, I'm one of Spanner Monkey's and GomKers testers.
Lately I have been playing around with Modular Missile Parts.... and it's a blast!!
This isn't an issue really, more of a re…
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Implement nodes allowing users to physically simulate rivers and roads over their procedurally generated world.
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The particle system cannot use the mesh generated by the procedural methods. For example:
```js
this.entity.particlesystem.mesh = pc.createSphere(this.app.graphicsDevice);
```
Repro:
https://…
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This year I'm going to try and generate a 50,000 word [visual novel](https://en.wikipedia.org/wiki/Visual_novel).
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-Noise texture looks extremly off
-Voronoi (Intensity) not working at all (just white)
-Voronoi (Cells) is extremly off
-Wave is all black
-Musgrave is pretty off
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Work flow docs for Bev the business
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