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XServer XSDL version: 1.20.41
Device: Google Pixel C (Nvidia Tegra X1, aarch64)
OS: lineage os 14.1
environment: debian 9 stretch with xfec4 in local chroot, SYSVIPC enabled in kernel, /dev/shm m…
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Not sure whether this is how it's supposed to work, but on Quakespasm and forks, it fixes that.
FOV 90
![joequake014](https://github.com/j0zzz/JoeQuake/assets/67092414/77e22835-5506-4224-b8a6-3bb3…
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**Describe the bug**
I'm getting a segmentation fault: 11 error on my mac with the following (see files).
[crashreport.txt](https://github.com/user-attachments/files/16655998/crashreport.txt)
^ cop…
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Hi just testing vkquake..
maybe interesting in the kind of errors it triggers..
> D3D12 ERROR: ID3D12GraphicsCommandList::{Create,Reset}CommandList: The command allocator is currently in-use by a…
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**Describe the bug**
Only the fully fully opaque parts of the Points background show on in the UI
**To Reproduce**
Steps to reproduce the behavior:
1. open weapon test
2. look into the bright l…
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Similar to the one in JoeQuake:
https://www.reddit.com/r/quake/comments/m654g4/quakespasm_speedometer_or_draw_speed/
The short version is: A command such as `show_speed` that prints the players cu…
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I don't know how accurate vkQuake is trying to be compared to the original game, so this gamma/brightness increase might be intentional (i'm guessing it is?)...
But occasionally i still play the or…
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Would be a nice addition to have a QuakeWorld-style HUD option to round out the set of layouts.
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- [x] Fabric
- [x] SDL_image
- [x] SDL_mixer
- [x] Xaw3d
- [x] _915resolution
- [x] _9pfs
- [x] a52dec
- [x] aacskeys
- [x] aalib
- [x] aefs
- [ ] alienfx
- [ ] all-cabal-hashes
- [x] aloc…
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Info is on QS https://github.com/sezero/quakespasm/issues/58