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Hey guys,
I made some tests with the loopSound parameter and it seems that it does not work correctly (actually it does not work at all). In original Liero, loopSound meant that sound of the launch…
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**Describe the bug**
The program won't load, as it throws this very specific error:
```bash
./sm64coopdx: /lib/x86_64-linux-gnu/libc.so.6
: version `GLIBC_2.32' not found (required by
./sm64coop…
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it should play even with music off imo, sounds great and fitting no matter what
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In GitLab by @hiryu69 on Apr 13, 2021, 22:54
## Summary
the game cant play some sfx in the game
## Expected behavior
the game plays all the sounds
## Current behavior
the game runs fine but without …
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Currently, the sound effect plays for tokens that get spotted. It would be fun if either a setting to play it for the spotter, or a seperate sound, could be added
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Soft Deadline: TBD
Create a sound for when the player runs out of stamina.
[Reference Tracks](https://docs.google.com/document/d/1Xn94S6134CF94ffh6uQjNtoSpftv68LhzL9c53_J-ec/edit?usp=drive_link)
[Sou…
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Soft Deadline: TBD
Need SFX for when selectable objects in the village are hovered over by the player. (buildings/dialog boxes)
[Reference Tracks](https://docs.google.com/document/d/1Xn94S6134CF94ffh…
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Soft Deadline: TBD
Create a sound for the player pulling a level.
[Reference Tracks](https://docs.google.com/document/d/1Xn94S6134CF94ffh6uQjNtoSpftv68LhzL9c53_J-ec/edit?usp=drive_link)
[Sound Style …
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In the OTIO documentation, [here](https://opentimelineio.readthedocs.io/en/stable/tutorials/time-ranges.html), it says that a Clip or MediaReference available_range may be `null` when the available ra…
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