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Like the title suggest it's pretty easy to reproduce it with shaders but this issue does also occur without the shaders after some time
Log: https://mclo.gs/FAGSe3T
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Hi,
I'm using the ScummVM core on a GLES2 (only) device (Raspberry Pi 3B), after compiling the core with GLES2 support following [this commit](https://github.com/libretro/scummvm/commit/3df20dd9c…
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Hi, thank you for this project.
I'm wondering if this project could have something equivalent to picom's `window-shader-fg-rule`, which allows specifying a user-supplied GLSL file to use for window…
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dear ruyo
I'm not sure if this is a bug, but when I switch the shader to lit mode, it actually shows the shader as unlit. As a result, there are only a few parameters that can be adjusted. Please che…
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### What happened?
When I load photon, the screen only renders the left half of the screen
I think it might be an over-aged computer hardware problem for me, but other shaderpacks are fine
![image]…
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Create new fake interior shadr that simulates glass in front of it for the new nanite buildings
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### Tested versions
- Reproductible in: v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4…
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On game boy some shaders have this red border in portrait mode. Not in landscape.
![IMG_0035](https://github.com/libretro/RetroArch/assets/47665953/4a5369ad-6afc-43bd-8212-53961dfd37dc)
![IMG_0036](…
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### Describe the bug
The Foliage Shader appears pixelated when using it.
![image](https://github.com/Facepunch/sbox-issues/assets/95300917/924d8e5b-777b-41c2-9d86-30b18358dae5)
### To Reproduce
…