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Can you make this into a URP node I can import into my visual URP shader graph? I'm trying to blend colors together on a sphere I have.
![image](https://user-images.githubusercontent.com/6277739/1191…
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### Describe the bug
After updating unityhub to v3.4.1, it seems the signup process fails whenever the NixOS firewall is enabled, and it has to be manually disabled temporarily to allow the signup pr…
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Hi,
I'm having trouble getting this working. I'm getting the following error in a brand new Unity project.
I have Visual Studio for Mac as well as Mono installed. I installed docfx through Homeb…
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Hi,
I'm going to take a look to see if I can figure out how to generate a 3D texture of the SDF that can be fed into the new Unity Visual Effect Graph.
This will be both a nice way to generate …
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### What it is?
The Description property of a the comment node is just one line.
### What should it be?
It really should be a multi-line text-area.
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Add all your wishlist features here.
Make sure to use a checkbox for each feature.
- [ ] multibool input #1781
- [x] tab for all console logs/op.logs etc #1444
- [ ] client side support for KX…
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Hi folks,
This is very likely user error or a misunderstanding of Blender but it's worth running past people here.
Upon exporting the model, everything appears correctly in Blender. However once…
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Hi! I'm trying to make a system similar as to what can be seen in ShaderGraph, where you create 'value' nodes that can feed into your main nodes to provide variables and context.
My current setup …
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Hello, i'am currently playing The Settlers 4 and there is a fog over the map where there are no troops from me. Is it possible to create a tile that automatically clears or deactivates the fog in cert…
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Hello all! I am hoping to reference the environment depth texture directly via Depth API to achieve certain shaders (namely in Shader Graph) - is there a way to access this and not just the occlusion …