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oculus-samples
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Unity-DepthAPI
Examples of using Depth API for real-time, dynamic occlusions
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DepthAPI and MetaXR simulator
#46
alfiolocastro
opened
9 hours ago
1
Environment Depth Occlusion shifts the occlusion when the MRUK room is rotated
#45
Boysle
opened
1 week ago
3
Feature Request: Hand Removal w/Virtual Gloves & Controllers
#44
vtimejc
closed
2 weeks ago
2
Using the Depth API without OVRCamera prefab
#43
vtimejc
opened
2 weeks ago
3
Updating to v61 breaks Unity
#42
Mrbside
closed
3 weeks ago
1
Compatibility with the Meta MRUK Scene HighlightsAndShadow shader
#41
Squashi11
closed
3 weeks ago
2
URP shaders fail to compile Unity 6000.0.1f1
#40
Squashi11
closed
1 month ago
6
Hand removal broken in Unity 2022.3.27
#39
smitdylan2001
closed
1 month ago
4
Save depth texture as image
#38
Ericcsr
closed
1 month ago
4
Make subgraph switchable precision
#37
smitdylan2001
closed
2 months ago
1
URP Occlusion Sub Graph don't seems to work with 2023.2
#36
xjorma
closed
2 months ago
5
normal based depth occlusion
#35
alfiolocastro
closed
2 months ago
3
Unity OpenXR Plugin support roadmap
#34
WikkidEdd
closed
2 months ago
1
Build Issue
#33
Androrugby
closed
3 weeks ago
14
Possible to do collision detection?
#32
dogadogan
closed
3 months ago
1
In PC Mode, single pass Instanced, use HighlightsAndShadows.shader only one eye render
#31
nixiaofei
closed
3 months ago
0
please help me support Custom SurfaceShader
#30
nixiaofei
closed
3 months ago
3
Didnt work with SDKv62?
#29
Spphire
closed
3 months ago
12
No Occlusion show on built file
#28
tranquanglam123
closed
4 months ago
2
v62 update issues with depth-api
#27
brentjohnston
closed
4 months ago
2
Unity package manager issue
#26
TudorJude
closed
3 weeks ago
0
(Resolved, please close) Shadergraph does not seem to work
#25
qlee01
closed
5 months ago
0
OcclusionSubGraph with custom shader
#24
clecleath
closed
5 months ago
20
missing prefab (again) opened standalone project in Unity 2022..3.9f1
#23
brentjohnston
closed
5 months ago
2
Missing prefabs
#22
brentjohnston
closed
5 months ago
8
Unity 2021 LTS support??
#21
davoodkharmanzar
closed
5 months ago
0
Implement for 2 eyes cameras
#20
Spphire
closed
5 months ago
7
Question about func "META_DEPTH_OCCLUDE_OUTPUT_PREMULTIPLY(i, fragmentShaderResult, 0.0);"
#19
Spphire
closed
5 months ago
0
Check if depth sensor is available
#18
MollerAndre
closed
6 months ago
2
What is the best way to dynamically add static objects into the scene, so that they are resting on the floor or on the walls or celling?
#17
PG13park
closed
6 months ago
8
Raycasting onto the Depth map
#16
dogadogan
closed
5 months ago
7
Extension possibilities
#15
ntlin107AC1012
closed
6 months ago
1
Unity editor, material becomes invisible
#14
NicolasAbo17
closed
6 months ago
1
Combining Shaders
#13
PG13park
opened
7 months ago
12
Error: DepthAPI: no environment texture
#12
Sandstedt
closed
7 months ago
1
Occlusion Lit URP shader not occluding
#11
maddievision
closed
7 months ago
5
using for hands/arms only
#10
Thibaut-HITLab
closed
7 months ago
3
Occlusion Standard Shader not rendering after first execution
#9
DavidRainder
closed
7 months ago
6
"Redifinition of _Time" custom shader
#8
SashelI
closed
8 months ago
6
Version 0.1.1 changes
#7
TudorJude
closed
8 months ago
0
-
#6
Dariushuangg
closed
8 months ago
0
Dependency on com.meta.xr.sdk.utilities generate conflict with original oculus integration
#5
NicolasAbo17
closed
8 months ago
2
Conflicts with the official Oculus Integration package
#4
BlueJayVRStudio
closed
8 months ago
3
Using Shader Graph
#3
qlee01
closed
6 months ago
15
Debugging in Unity Editor
#2
Strubu
closed
8 months ago
2
Release Depth API for Native Development ?
#1
NiallHornFX
closed
8 months ago
1