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For issue #465, #499
# Current supported
### `spx.Sprite`
##### `SetDying`
Mark sprite dying (visible but can't be touched).
```go
SetDying()
```
##### `Parent`
Get the game ins…
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I'm beginning work on prototyping a small game idea.
I created a simple "box" sprite with 3 frames in Aseprite.
On attempting to import using `Aseprite -> Sprite3D with AnimationPlayer` I receive th…
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* No Fire is rendered when shooting the framethrower or when a player is ignited.
* RTX Remix 0.5.4
* Echelon render 0.3.9
* Steam with Deus Exe patch
* Portal with RTX works
Windows 11 27695
i9 139…
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### Is your feature request related to a problem?
Setting `cursor_sprite` to a sprite resource is a helpful feature, but if your game utilizes a small resolution, multiple cursors, and/or animated …
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Sorry if I'm posting in the wrong place, but I don't know where else to turn.
I'm having trouble getting an animated sprite to work correctly. When the animation ends, it starts the animation backwar…
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Yup, I'm going to replace every single icon with icons for my own purposes because I don't want to violate anybodies copyright and its a play it safe method. Plus I want to standardize 512x512 icon si…
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### Description
When performing the function `skeleton_animation_get_event_frames()`, if the event isn't present in the animation, Game Maker outputs a debug message that looks like this:
![imag…
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Use the Flam sprite sheet to create a new enemy.
- Reference the [Slime](https://github.com/KawaProductions/BoyoRPG/blob/main/enemies/slime.tscn) for creation of the animations, movements, player tr…
Sdc97 updated
3 months ago
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When using AnimatedSprite2D with SpriteFrames set to an .aseprite file, no preview will show in the editor or when running the game. There are no errors, but repeated warnings for:
```
parse_variant…
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Ability to load sprites from a sheet and implement basic movement animations.