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In my case, I use a big spritesheet of images for my drag and drop items. You can move them from one grid to another. If I drag/drop them, the resulting placeholder image is the WHOLE spritesheet - is…
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**README.md gives code example that won't compile**
The Following:
```
olc::Renderable spritesheet = new olc::Renderable();
spritesheet.Load("spritesheet.png");
```
Should be:
```
…
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### Current Behavior
If i have a spritesheet and it refers to an image like
```
{
"frames": {
"default": {
...
}
},
"meta": {
"app": "...",
"version": "..."…
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```
Welcome to Retro graphics Toolkit
Written by Sega16/Nintendo8
Built on Apr 24 2021 15:12:01
Image depth 3
Center 1 0 55
w: 54 h: 95 wt: 56 ht: 96 new tiles: 84
/usr/bin/RetroGraphicsToolkit…
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```
What do you need to do?
Have a SpriteSheet mini editor window like the pixethello implementation. This
could tackle issues 59,60,64 & 77.
Not to mention being extremely usefully and turn aseprit…
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I run `spritesheet-js --scale 50% [my files]` and not scaling is applied.
For any value of `scale` that i provide, the resulting `spritesheet.png` and `spritesheet.json` are the same size.
sprit…
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> Trains are quite a challenge to implement in the browser and this is because the spritesheets of all train rotations are huge.
>
> Currently all entities are in 1 spritesheet. The HR spritesheet …
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water near the shore should have wave effect, etc
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Hi, Why do i get this error?
Error: DNA is missing for trait: Backs, is something misnamed or missing? Or is this a one of one?
at /Users/neoreo/Downloads/animated-art-engine-main/step2_spri…
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