-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
### Description
I would like to introduce a player character fighter definition/asset in which animations for each attack/action are loaded from their own spritesheet instead of a single complete cha…
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In other opensource software like krita and blender they have support for custom made plugins. They usually add some type of function like in krita there is a plugin to be able to export spritesheets.…
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Piskel has the upload image feature. It would be pretty easy to also add an import image from webcam (using the requestUserMedia thingy).
Up to you to decide if this makes sense for Piskel or not.
I u…
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We can make maps/levels using Tiled, a free tile layout and level creating utility. Unfortunately, Cocos2d only supports using one large image containing all the tiles, and not separate images for til…