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fishfolk
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punchy
A 2.5D side-scroller beatemup, made in Bevy
https://fishfolk.github.io/punchy/player/latest
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0.11 update, remove scripting.
#304
odecay
opened
8 months ago
1
Hoping Punchy Adapts to Bevy 0.13New Feature
#303
vagra
opened
8 months ago
1
bump bevy_rapier2d for fixes implemented in v0.20.0
#302
odecay
closed
1 year ago
2
Changed hitstun to not transition state if duration is 0
#301
odecay
closed
1 year ago
2
Entity despawn warning, per run dependent
#300
odecay
opened
1 year ago
0
Boss bomb throw always has another static bomb sprite behind the animated explosion
#299
Zac8668
closed
1 year ago
2
Boss bomb throw always has another static bomb sprite behind the animated explosion
#298
odecay
closed
1 year ago
1
fix: fix scripting error when trying to use health item.
#297
zicklag
closed
1 year ago
2
Delete history.db
#296
zicklag
closed
1 year ago
2
Health item broken
#295
odecay
closed
1 year ago
1
Add a throw strength to fighters
#294
Zac8668
opened
1 year ago
0
Add Big Bass bomb throwing proper AI
#293
Zac8668
closed
1 year ago
3
Adjust Slinger ranged attack to remove Knockback
#292
Zac8668
closed
1 year ago
2
Make player able to grab Big Bass bomb while fusing
#291
Zac8668
closed
1 year ago
4
Adjust Slinger ranged attack to remove Knockback
#290
odecay
closed
1 year ago
1
Document current Items for wiki
#289
odecay
opened
1 year ago
1
upgrade to bevy 0.9
#288
bayou-brogrammer
closed
1 year ago
4
Update to Bevy 0.9
#287
odecay
closed
1 year ago
0
Added code implementation for Hit Flash
#286
loportol
closed
1 year ago
3
New Items Added
#285
loportol
closed
1 year ago
4
sound working for chain attacks
#284
odecay
closed
1 year ago
2
Poor performance in Firefox
#283
odecay
opened
2 years ago
1
Add unique sound effects for chain attacks
#282
odecay
opened
2 years ago
0
added flop sound effect for Dev
#281
odecay
closed
2 years ago
2
Make player able to grab Big Bass bomb while fusing
#280
Zac8668
closed
1 year ago
0
Add Big Bass bomb throwing proper AI
#279
Zac8668
closed
1 year ago
0
Basic attack chaining
#278
odecay
closed
2 years ago
6
Add ranged attack as Slinger fighter default attack
#277
Zac8668
closed
1 year ago
4
fixed audio system bug
#276
odecay
closed
2 years ago
2
Small activate_hitbox query filter change for clarity
#275
odecay
closed
2 years ago
2
Attack hitbox insertion and activation refactor
#274
odecay
closed
2 years ago
2
Fix inactive sword hitbox bug, update docs, reflect
#273
odecay
closed
2 years ago
2
Boss Bomb Throwing
#272
Zac8668
closed
2 years ago
2
Audio system panic on using Color Picker widget in egui_inspector debugtools
#271
odecay
closed
2 years ago
0
Beginning support for multiple attacks per fighter.
#270
odecay
closed
2 years ago
2
Implement boss bomb throwing
#269
odecay
closed
2 years ago
3
Add ranged attack as Slinger fighter default attack.
#268
odecay
closed
1 year ago
0
Hit flash on damage application
#267
odecay
closed
1 year ago
2
Remove unused files
#266
DRuppFv
closed
2 years ago
2
bump iyes_loopless and lwim
#265
odecay
closed
2 years ago
2
Hitstop
#264
Zac8668
closed
2 years ago
4
disabled demo script
#261
odecay
closed
2 years ago
2
Aesthetic attachments (hats++)
#260
Zac8668
closed
2 years ago
7
making button sounds random + new sounds
#259
DRuppFv
closed
2 years ago
3
Projectile Weapon
#258
Zac8668
closed
2 years ago
3
Scripting MVP
#255
zicklag
closed
2 years ago
13
Melee Weapon
#254
Zac8668
closed
2 years ago
4
Create Scripted In-Game Item
#253
zicklag
closed
2 years ago
0
Implement new positional system
#251
edgarssilva
opened
2 years ago
0
New Feature: Ability to switch keyboard action buttons
#250
osioke
opened
2 years ago
0
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