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**Requested Feature**
Always looking for a stronger infill pattern with low density and consistency through all axes, I'm a big fan of Gyroids. But there might be a new contender: Quasicrystals!
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This one has developed significantly. Instead of Religion, it's going to be Ritual, and the description is roughly:
> This non-weapon proficiency represents training in religious, spiritual, mysti…
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@ppdebreuck @ml-evs,
Really enjoyed reading the [J. Phys paper](https://iopscience.iop.org/article/10.1088/1361-648X/ac1280). Very thorough and timely contribution! I'm curious if you know of or ha…
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We observed discrepancies in the bending strength results when using the `calculate_bending_strength` method in a `GenericSection` instance under different rotation angles. Specifically, we compared t…
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Basically, tiered shafts and kinetic components from Greate have a maximum speed at which they can rotate at. This is currently 256 RPM for all shafts, but should vary with the shaft tier. Low-tier sh…
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When battalions are stationary for a certain amount of time, they should start "hunkering down".
- When a battalion reaches its destination, it should establish a fort there (with capacity equal to th…
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``` C++
// setup
Assimp::Importer mImporter;
aiScene* scene = mImporter.ReadFile(getAssetPath("astroboy_walk.dae").string(), aiProcessPreset_TargetRealtime_Fast);
// draw()
glMatrixMode(GL_MODELVIEW…
vinjn updated
11 years ago
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TODO: Write down when advancements should trigger (related to #267)
## Assembly station overhaul
The assembly station is currently too expensive to get very early in the game, due to it requirin…
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**Describe the bug**
As per discord discussion and checking of various materials hardness (Mohs' scale) it was determined that certain walls should be too resistant for things like teeth & claw dig…
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Remodel what is currently expressed as complex properties.