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Hello, thanks for your open-sourced work! I wonder could you give me some suggestions on how to generate the "uvfaces_v2.pth, faces_v2.pth, vertex_uvcoords.pth"? As the original num of faces of FLAM…
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Now that we are using bindless textures and packing per-object render parameters in a single buffer, we can investigate what limited forms of a shader graph technology are potentially reasonably imple…
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### For?
Material Editor
### What can't you do?
I'm unable to utilise the great parallax mapping that is currently in the game beyond complex materials.
### How would you like it to work?
I sugge…
e1m1e updated
1 month ago
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**Describe the bug**
FeatureExtraction fails with the message `[14:14:50.784266][info] Job max memory consumption for one image: 825 MB` if the path to images contains a non-ASCII character
**To R…
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### AVPro Movie Capture Version
5.2.4
### Which platform is your question for?
macOS, iOS
### Your question
Hi
I’m currently using Capture from Texture to record the feed from a Render Texture …
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The planet is a sphere, so adding a texture to it can be difficult. We need a way to:
* produce NO weird looking artifacts at the edges of textures
* don't stretch the texture in any weird way
* no…
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I would like an abstraction layer to handle textures (especially icons, but not limited to them), to make it easy to use a texture using an ID or a path. This module would be especially useful in Tota…
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heyo,
no issue here, just wanted to suggest an edit to [cube-env-map.js](https://github.com/donmccurdy/aframe-extras/blob/master/src/misc/cube-env-map.js) from the [miscellaneous components](https:/…
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All props need textures. Let's avoid anything other than automated UV mapping.
Best course of action is probably to apply the textures as projections avoiding UV mapping entirely, an alternative woul…
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I am using texture mapping technique in mayavi to apply texture to my 3D mesh. I am able to do that but it has some orientation issues. I have used following code :
> from mayavi import mlab
from …