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> - We needed this functionality a lot: the ability to clone an existing plugin.
> - The cloning process should include automatic renaming (like giving it the dialog for creating a new plugin but bas…
gynt updated
2 months ago
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I'm writing a custom frontend for Mupen64Plus. I have overridden `VidExt_GL_GetDefaultFramebuffer` to use an FBO I create. It seems that GLideN64 will somehow override this FBO, resetting all of its a…
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```
What steps will reproduce the problem?
1: Fixing the aica
2: Fixing the PowerVR
What is the expected output? What do you see instead?
The expected output is: Normal music and all sound effect…
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```
What steps will reproduce the problem?
1: Fixing the aica
2: Fixing the PowerVR
What is the expected output? What do you see instead?
The expected output is: Normal music and all sound effect…
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```
What steps will reproduce the problem?
1: Fixing the aica
2: Fixing the PowerVR
What is the expected output? What do you see instead?
The expected output is: Normal music and all sound effect…
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```
game: Castlevania Legacy of Darkness
The flame effect, RiceVideo Plugin can dump/load 8 texture,
but Glide64 Plugin dump/load only 2 texture.
I ues Glide64 WIP Nov17 2010.
In addition to the f…
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### Tested versions
N/A
### System information
NA
### Issue description
Locations of all Godot Images/logos and dimensions of images. Note down all locations of where in the code they are locate…
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### 🐛 Bug Report
I was changing a Labels Layer colormap to hide some labels, so I was turning their alpha value `0`.
I got the layer colormap, changed it, and placed it back. The 'label' color in …
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When using the `OpenXRFbRenderModel` node, the controller model and albedo texture are correctly applied. The other textures (roughness, metalic, normals) are not applied. This results in a shiny cont…
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A feature to use predefined filters (bilinear, bicubic, trilinear...) or to use shaders (xbr, smartblur...) for textures. Saturn textures are very pixelated, so it would be a improvement to make those…