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**Describe the bug**
I started a project with the version `0.6.8`. Everything was working as expected. When I update to `0.7.0` or any superior version, I got this compilation error (I am using…
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@mtsr mentioned parallelism in #2. Current systems do not allow that.
I have no idea how this is supposed to work, and I need to do more research to see clearer. Perhaps, someone could enlighten me? …
kvark updated
9 years ago
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Sorry, this is very hypothetical, but I'm just wondering whether the "next generation" of Ammo.js could use WebAssembly to compile Bullet (almost) directly to a usable JavaScript module? I'm not exact…
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Hi! I'm very new to React so apologies if this question doesn't make sense.
I'm working on a simple React app using A-Frame and I'm hoping to incorporate elements from drei (e.g. MeshRefractionMat…
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Did you find out a (logical) way on how to get the correct octants of a given coordinate? the positioning seems rather random and it's nearly impossible to get an obj from an POI without trial & error…
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**Is your feature request related to a problem? Please describe.**
I can't get three-mesh-bvh working in my project with InstancedMeshes.
**Describe the solution you'd like**
Please add …
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Currently, in WebGPU, if a draw/dispatch call wants to use a resource, that resource must be part of a pre-baked "bind group" and then associated with the draw call inside the current render/compute p…
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This issue shall be used to log (weekly) meeting agendas and the corresponding resolution of the topics addressed (minutes). This will help us maintain a record of topics discussed and the resolution …
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After i npm I three-mesh bvh, I import {computeBoundsTree, disposeBoundsTree, acceleratedRaycast} from 'three-mesh-bvh' in a js file, and the console reports an error: You may need an appropriate load…
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### Description
I've tried to read all the discussions and PRs about the recent addition of BatchedMesh to Three.js.
There is still a WIP, or at least questions, about how geometry groups suppor…