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Nothing decided yet on that front.
It seems like EmptyKeys have already something, maybe he could quickly describe what he did?
xen2 updated
11 months ago
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Hello, I have been trying for the past few weeks to reproduce the example of xamarin, a 2018 blogpost https://www.peachpie.io/2018/11/php-on-android.html, but unsuccessfully even using the sample repo…
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**Release Type**: Official Release: launcher
**Version**: latest
**Platform(s)**: Launcher
**Describe the bug**
The launcher doesn't appear to correctly check/install msbuild, multiple users…
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**Release Type**: Official Release
**Version**: 3.0 and 3.1
**Platform(s)**: Windows
**Describe the bug**
Unable to run the sample projects, such as simple audio, JumpyJet, Space Escape etc.…
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I tried my best, but I couldn't get stable resizing or fullscreen switching during game run. Tons of system violation access exceptions.
Going to focus on performance and general stability outside …
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Hi,
There are a few things about model assets that could be better.
* Give users the option to choose which model in a file to import rather than merging them all into one.
* Bulk import, as ab…
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Some improvements need to be done to ECS:
* cache localized data
* easier parallelism/jobs
* easier background preloading to avoid stuttering when a new entity is added to scene
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Create a new game project with Xenko Editor. Set for platform "Windows 10" or "Windows Phone" and for rendering "Direct3D 10.0/OpenGL ES 3.0". Press ok to open the new project. To generate the effect …
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When ever I start up a template and set the platforms it can be on it starts loading then after awhile it says operation canceled
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### Foliage editor, Feature request.
Some of the major game engines owns a solution to make a fast creation of _foliage_ tool.
[![Watch the video](https://img.youtube.com/vi/so4Ru1Dvugs/maxresdefaul…