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phr00t
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FocusEngine
Focus Game Engine. This is Stride/Xenko fast-tracked for Phr00t's Software games. Improvements over the original Focus on Vulkan support, PC platforms, VR, performance & ease. Cherry-picks commits from other forks as needed.
MIT License
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fix Xenko.Core.Tasks.csproj line order to solve build error
#114
yellowberryHN
opened
2 weeks ago
0
Directional Shadowmap renderer stability issues
#113
phr00t
closed
1 month ago
4
PSA for those who had previously built Xenko/Stride and are encountering build issues with Focus
#112
jmkinzer
closed
1 year ago
1
Lights break in editor when bringing up other tabs/prefabs
#111
phr00t
opened
1 year ago
2
Error:Platform Windows isn't supported for execution.
#110
richard14110
closed
2 years ago
4
Horridly, and I mean horridly, unoptomized implementation of collisio…
#109
Mario55770
closed
2 years ago
0
Support building Focus Engine with Visual Studio 2022
#108
phr00t
closed
2 years ago
2
[WIP] [Build] .Net5
#107
Eideren
closed
2 years ago
2
Upgrade to .NET Core 5 Runtime
#106
phr00t
closed
2 years ago
3
Add OpenXR Support
#105
phr00t
closed
3 years ago
6
Linux + Vulkan + MESA drivers = No Particles
#104
phr00t
closed
3 years ago
4
Spotlights disappear with linear lighting in GameStudio editor view when enabling/disabling them
#103
phr00t
opened
4 years ago
0
DirectX full screen GUI doesn't display
#102
phr00t
closed
4 years ago
2
Set Error File Logging via GameStudio
#101
phr00t
closed
4 years ago
1
Point Lights + Shadows + Linear Attenuation = incorrect attenuation calculation
#100
phr00t
closed
1 year ago
1
Texture Streaming issues with Vulkan
#99
phr00t
opened
4 years ago
1
WMR Portal Active + VR-disabled Vulkan game = white screen
#98
phr00t
closed
3 years ago
1
3D Text positioning for each eye broken in VR
#97
phr00t
closed
4 years ago
1
PostProcessing + VR + Vulkan = Crash
#96
phr00t
closed
4 years ago
1
Color tags in text
#95
nesrak1
closed
4 years ago
0
Crash in TransformRenderFeature
#94
phr00t
closed
4 years ago
1
Provide line spacing and letter spacing options
#93
phr00t
closed
5 years ago
1
Enter multiline text into TextBlocks via GameStudio
#92
phr00t
closed
4 years ago
1
Add UI bounding box for performance
#91
phr00t
closed
5 years ago
2
Template arguments don't work with custom shaders
#90
phr00t
closed
4 years ago
2
Errors creating some Xenko template projects
#89
phr00t
closed
2 years ago
3
Middle mouse button too sensitive in game editor
#88
phr00t
opened
5 years ago
0
Orbit cam fix
#87
phr00t
closed
5 years ago
0
merge
#86
phr00t
closed
5 years ago
0
Copying a UI Library doesn't update "public UI element" Guids
#85
phr00t
closed
5 years ago
1
3D text in editor's Camera preview follows game view, not selected camera
#84
phr00t
closed
4 years ago
2
merge
#83
phr00t
closed
5 years ago
0
Assimp 4.1.0 update
#82
phr00t
closed
5 years ago
0
bullet update
#81
phr00t
closed
5 years ago
0
merge
#80
phr00t
closed
5 years ago
0
Static mesh collision issues on macOS
#79
phr00t
closed
5 years ago
1
merge
#78
phr00t
closed
5 years ago
0
merge
#77
phr00t
closed
5 years ago
0
Some pre-compiled shaders have trouble on Macs (MoltenVK translation)
#76
phr00t
closed
2 months ago
5
merge
#75
phr00t
closed
5 years ago
0
"Deleted" files should go to the Recycle Bin
#74
phr00t
closed
5 years ago
1
Needs way to select RigidBodyType (Static/Dynamic/Kinematic)
#73
phr00t
closed
5 years ago
1
Resource loader (shaders, audio etc.)
#72
phr00t
closed
5 years ago
3
Easy way to set startup resolution / fullscreen mode
#71
phr00t
closed
5 years ago
2
Can't resize or change fullscreen mode in Vulkan while running
#70
phr00t
opened
5 years ago
7
[Launcher] Improve log/error message in an attempt to investigate #310
#69
phr00t
closed
5 years ago
0
Linux/Mac don't seem to get all necessary DLLs
#68
phr00t
closed
5 years ago
7
SynchronizeWithVerticalRetrace causes more slowdown than desired in Vulkan
#67
phr00t
closed
5 years ago
2
Bulletsharp nuget
#66
phr00t
closed
5 years ago
1
[Editor] Preview View Model was not properly removing event handlers …
#65
phr00t
closed
5 years ago
0
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