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**Is your feature request related to a problem? Please describe (REQUIRED):**
In short, 2d/3d physics performs its update after update or fixed update (depends on the project settings) and you have t…
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**Godot version:**
3.3.2 but happens on master too
**OS/device including version:**
Ubuntu 20.10
**Issue description:**
In 3D Godot physics, but not 3D Bullet physics or 2D Godot physics, a `…
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Although I am not sure on your exact plans for the project and whether 3D-based games would be the main target for the Elven, I would suggest experimenting adding a 3D Physics engine at some point of …
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# Physicsとは
`Physics`はUnityに標準で付属している物理エンジンです。
重力の計算をUnityで行ってくれるので、オブジェクトを落下させるようなスクリプトを書かなくても物理的な挙動(落下、衝突など)を実現できる。
ただし、`Physics`を使うと独自の動作(デフォルメした動作など)を組み込むのが難しくなる。
Physicsを使って物理挙動をさせたい場…
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I’m trying a basic physics simulation and it’s pretty inefficient without vector types. I can’t seem to find isn’t documentation for it. In particular, I want to input an array of 2D vectors to my ker…
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**Describe the bug (REQUIRED)**
When adding collisionobject with shape box to game object and create this object through factory we will get a bug.
**To Reproduce (REQUIRED)**
1. Create GO in Ass…
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See https://github.com/conda-forge/abacus-feedstock/pull/16#issuecomment-1835357871
```
2023-12-01T02:03:19.1843447Z In file included from /home/conda/feedstock_root/build_artifacts/abacus_1701395…
njzjz updated
1 month ago
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2d matrices (and 3d) are common in physics simulations. The current way I represent a 2d array is like this in lua:
```lua
-- A struct that contains two arrays of doubles: row1 and row2
kappa = {…
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## Learning Material
* [Khan Academy](https://www.khanacademy.org/science/physics/linear-momentum)
* [Crash Course](https://www.youtube.com/watch?v=ZM8ECpBuQYE&list=PL8dPuuaLjXtN0ge7yDk_UA0ldZJdhw…
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I see this robot in many games:
+ https://github.com/godotengine/godot-demo-projects/tree/master/2d/physics_platformer;
+ https://github.com/godotengine/godot-demo-projects/tree/master/3d/platfo…