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**Describe the bug**
When I enable surround mode, I always get 8 bpc (bits per color) even though I stored the display profile with 10 bpc.
**To Reproduce**
1. Create a surround mode.
2. Under…
bjorg updated
2 years ago
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For some reason, when I have a big ship like the Kestrel the game becomes very fast but no speedup multilpier is displayed. It's so fast that it's pretty hard to react to enemy actions, to battle, and…
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This issue has been raised for discussion by the DID WG based on feedback in Mozilla's Formal Objection to DID Core 1.0 (this is neither my or my organization's position -- I'm just the messenger):
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**System information**
- Have I written custom code (as opposed to using a stock example script provided in TensorFlow): No
- OS Platform and Distribution (e.g., Linux Ubuntu 16.04): Windows 10
- M…
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Please may the proprietary files be released under a [libre license](https://freedomdefined.org/licenses)?
As it stands, the data files cannot currently be packaged by any systems which are 100% li…
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This weekend I took a break from the decompiler/compiler stuff and started looking at VU1 stuff. The bad news is there's a _lot_ of VU micro mode code. We're not at the point where we need this yet,…
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Today LVGL maintains a number of caches for different purposes:
- Shadows
- Circle drawing
- Gradient
- Images
- lv_fs_read
Today these caches are allocated statically (on the data segment) an…
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When I run game with the `--help` argument output doesn't show all avaliable option.
I have no clue how to expand groups.
It would be great if `--help` option will have a text which will explain…
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#### Your system information
* System information from steam (`Steam` -> `Help` -> `System Information`) in a [gist](https://gist.github.com/): https://gist.github.com/alchermd/80388d4a6ee23de6fa15…
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As discussed in https://github.com/dotnet/runtime/issues/14825, the existing `System.Drawing.Color` type is not ideal for all use cases and .NET Core could benefit from new color types.
This propos…