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The bug is present on iOS using Chrome browser, on other browsers it works well. When you rotate your phone so it's changing orientation the canvas is present only on the half of the screen, other par…
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A-Frame Version: 1.4.2
Platform / Device: chrome for windows different versions, oculus quest2 browser
I'm trying to export scene from Blender to my AFrame based web page for VR. For some reasons …
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**Description:**
Everything looks ok in PC browsers, but when it comes to mobile,
I can see the image in 3D mode, but cannot see image in mobile VR mode.
I've tried both 1.1.0 and 1.2.0 version.
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**Description:**
- A-Frame Version:
- Platform / Device:
- Reproducible Code Snippet or URL:
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The bullet even keeps travelling even after hitting the object. How can the bullet be destroyed as soon as it hits the target?
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Some ideas suggested:
- force graphs https://www.youtube.com/watch?v=O-AwY0gYLlQ
- https://blockbuilder.org/search?text=VR
- d3: https://beta.observablehq.com/@mbostock/d3-force-directed-graph…
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I used the example scene (ARMarker Rotate and Scale) in Project ARWT. I added the model and an outer image after creating it with AR.js Marker Training (https://jeromeetienne.github.io/AR.js/three.j…
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Early builds of decentraland use Unity. However, this has multiple shortcomings. First of all, all 3d content will need to be isolated and segregated with each land node having different 3d models a…
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**Do you want to request a *feature* or report a *bug*?**
Report a bug.
**What is the current behavior?**
I would like to extend a project I found on glitch, which includes an exa…