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Hey
I'm having issues (and generally a nice time!) with using bevy-egui, and mouse/keyboard input still being consumed by the main bevy system code. This would be something nice to suppress somehow…
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Bevy is currently by far the most popular game engine in Rust, and for good reason. It's a solid, well engineered design, even if it's still in fairly early development.
I looked into integrating Y…
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When loading an isometric "staggered" map, tiles do not render properly (issue with `bevy_ecs_tilemap` or the way we use it ?) and objects placement is messed up.
See 2nd map of `examples/iso_map.rs`…
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Running bevy's system order ambiguities detection reports several ambiguities:
```txt
2024-06-20T08:59:49.675123Z WARN bevy_ecs::schedule::schedule: Schedule PostUpdate has ambiguities.
8 pairs …
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https://johanhelsing.studio/posts/extreme-bevy-5
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## Relevant system information
* Bevy version 0.13.2
* Leafwing-input-manager: 0.13.3
* macOS 12.5.1 (on an early 2015 MacBook Air)
## Description
Using leafwing-input-manager for mouse cli…
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## Bevy version
0.14.1
## What you did
```rs
use bevy_ecs::event::Event;
use bevy_ecs::observer::Trigger;
use bevy_ecs::system::In;
use bevy_ecs::world::World;
#[derive(Event)]
struct…
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## Bevy version
0.14.2
## What you did
Refactored.... :smile:
So an unfortunate refactor started giving me the error.
I had a `Query` argument that got changed to a `Res`, but there was a …
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See: https://bevyengine.org/assets/#templates.
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**Feature/enhancement description:**
Support [Bevy](https://bevyengine.org/) as an export target. Bevy is built on [wgpu](https://github.com/gfx-rs/wgpu) and uses wgsl for shaders.