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adrien-bon
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bevy_ecs_tiled
Helpers for working with 2D tilemaps created with the Tiled map editor
MIT License
34
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8
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fix: Hot Reloading Issue
#52
shekohex
opened
3 hours ago
0
Prevent Component overwrite through Tiled user properties
#51
adrien-bon
opened
1 week ago
0
Restrict Tiled exports only to Components and Resources
#50
adrien-bon
opened
1 week ago
0
Support non-unit enums user properties
#49
adrien-bon
opened
1 week ago
0
Physics colliders from tiles don't have the proper position for isometric (diamond) maps
#48
adrien-bon
opened
1 week ago
0
fix(#46): prevent crash when using the top-left tile of an infinite map
#47
adrien-bon
closed
1 week ago
0
Panic when loading infinite map: index out of bounds: the len is 256 but the index is 256
#46
40110
closed
1 week ago
1
Port over to bevy v0.15
#45
adrien-bon
opened
2 weeks ago
0
Events and Helpers
#44
JtotheThree
closed
1 week ago
2
Warn when no physics feature selected?
#43
hugh-garden
closed
2 weeks ago
2
Do we need to convert the Y axis?
#41
darkautism
opened
1 month ago
4
Physics colliders from tiles are not properly positioned for hexagonal and isometric maps
#40
adrien-bon
closed
1 week ago
3
Try to fix Hexagon(RowEven/RowOdd/ColumnEven/ColumnOdd) collider bugs.
#39
darkautism
closed
1 week ago
11
Giving each brick a collider would cause the game to be very laggy
#38
darkautism
closed
1 month ago
1
TiledClass break bevy native compoment.
#37
darkautism
closed
1 month ago
1
feat: rework physics and all examples
#36
adrien-bon
closed
1 month ago
0
Insert custom properties for tiles
#35
adrien-bon
closed
1 month ago
2
Physics colliders don't have the proper shape for isometric (diamond) maps
#32
adrien-bon
opened
2 months ago
1
Isometric (Staggered) maps are not supported
#31
adrien-bon
opened
2 months ago
3
Implement generic physics backend support
#30
zbuc
closed
2 months ago
2
Prevent duplicating objects when there are multiple tilesets
#29
adrien-bon
closed
3 months ago
0
When using a map with multiple tilesets, objects are created once per tileset
#28
adrien-bon
closed
3 months ago
0
Do not rely upon `AssetEvent::added()` to actually spawn a map
#27
adrien-bon
closed
3 months ago
0
Add dedicated marker for Tiled objects
#26
adrien-bon
closed
3 months ago
1
Add SpawnTiledMap command to spawn map entities
#24
giusdp
closed
3 months ago
4
Map entity does not have all components if not spawned immediately after loading asset
#23
giusdp
closed
3 months ago
3
Add a marker component for Tiled objects
#22
adrien-bon
closed
3 months ago
0
When using `user_properties` feature flag, need to add an explicit dependency against `tiled` crate
#21
giusdp
closed
3 months ago
4
Add Avian2D Support
#20
giusdp
closed
3 months ago
5
fix(#11): fix objects positioning in general and specifically when using MapPositioning::Centered
#19
adrien-bon
closed
3 months ago
0
Add a debug option to draw bevy gizmos so we can identify where Tiled objects are
#18
adrien-bon
closed
3 months ago
1
Support 'Group' layers
#17
adrien-bon
opened
3 months ago
0
Support 'Image' layers
#16
adrien-bon
opened
3 months ago
0
Create a book to document crate usage
#15
adrien-bon
closed
2 months ago
0
Add an Avian2D physics backend
#14
adrien-bon
closed
3 months ago
2
Support several observers when mapping Tiled custom properties to Bevy components
#13
adrien-bon
closed
1 week ago
1
Animated tiles must be adjacent in the tileset
#12
adrien-bon
opened
3 months ago
0
Bad positioning of objects collider when using `MapPositioning::Centered`
#11
adrien-bon
closed
3 months ago
1
feat: map Tiled user properties on tiles and objects to Bevy components
#10
adrien-bon
closed
3 months ago
1
fix(#7): re-enable z-axis offset between layers and provide a callback to attach additional components to colliders
#9
adrien-bon
closed
3 months ago
1
Adds support for transforming TilemapBundle using (0, 0) as the center
#8
durango
closed
3 months ago
0
Z-order of tile/layer affects collisions
#7
stevepryde
closed
3 months ago
13
TSX files not loading in WASM
#6
stevepryde
opened
3 months ago
4
Add support for animated tiles and fix multiple layers
#4
adrien-bon
closed
4 months ago
2
feat: properly handle hexagonal maps
#3
adrien-bon
closed
4 months ago
0
fix: duplication of path in helper tilesheet loading
#2
adrien-bon
closed
4 months ago
0