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**Describe the bug**
The icon is significantly larger than other panel icons and does not blend in well
![image](https://github.com/user-attachments/assets/690e6253-cc06-4eac-8bb4-b806cbf51b54)
jclsn updated
3 weeks ago
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Operation "Buy My Mixtape"
* [ ] Curate a library of music tracks with consistent BPM.
* [ ] Organize tracks into categories based on themes or game states (e.g., combat, exploration, victory).
*…
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### For?
Material Editor
### What can't you do?
I'm unable to utilise the great parallax mapping that is currently in the game beyond complex materials.
### How would you like it to work?
I sugge…
e1m1e updated
1 month ago
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**To Reproduce**
- Load attached module
- Just walk back and forth and see how the fog is affecting the additive blending and borking the actual color of the transparent mesh
**Specifics**
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At the moment the blend shader in the box is a little limited, unfortunately it does not have support for parralax and tesselation, these functions would help to diversify and improve the world around…
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### Preliminary Check
- [X] I have searched the existing issues
- [X] This issue is reproducible
### Bug Summary
The text entered in the form input fields (e.g., "Your Name" or "Your Email") on the…
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For now, we punt on blending colors in RGB332. This makes things crisper in general (and faster), but is less cool for things like the drum machines' LED. I would like to add 8-to-8 color blending soo…
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Unity & Unreal Engine use blend trees to blend between different clips in a realistic way. Details are here:
https://github.com/mrdoob/three.js/issues/6881#issuecomment-126839845
https://github.com…
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The black in the center and the white outline fuse together in a way the cursor blends in any dark background, hindering visibility. I suggest making it a little bit bigger, but you may prefer other a…
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- https://en.wikipedia.org/wiki/Blend_modes
- https://en.wikipedia.org/wiki/Dodging_and_burning
> Burning: a darkroom technique
> To burn-in a print, the print is first given normal exposure. N…