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Currently, if I'm reading the builders correctly, they always allocate a new `bvh` instance when building. It would be nice to have the option of re-using allocations.
heyx3 updated
8 months ago
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Can you provide any information about the re-targeting in Unity?
I observed the your code outputs a bvh files.
Are the bvh files directly imported and mapped to Unity's mechanim animation system?
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I understand BVH and the code to create the hierarchy and I understand the code to insert nodes in the BVH but I don't understand how to insert bodies in the hierarchy. I mean I have a list with many …
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I looked at the readme and wiki, but I don't think the performance is really covered that much besides some mentions of "efficient ray intersection finding". Would it be possible to elaborate on the …
cadop updated
2 weeks ago
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2447)) by Anonymous.**
The original report had attachments: [02_05.bvh](https://osrf-migrati…
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### Describe the bug, what's wrong, and what you expected.
I'm building a BVH Node structure and I want to display my bounding boxes. There are a lot of them and a unique mesh to contain them all d…
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I use intra-structure retargeting.
I change the "input.bvh", while the "gt.bvh" remains the original one. But the "result.bvh" style is almost the "gt.bvh" but not "input.bvh". Is it right? I'm ver…
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Error when running: sh demo.sh
System:
Windows 10 build 19.09
Python 3.7.7
1)I cloned project and downloaded the Mixamo dataset and placed it in the datasets folder
2) ran sh …
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Thanks for sharing the codes. I have a question that since the pytorch was installed with cudatoolkit==11.6, in the next step of bvh installation, do we need to change the version of cudatoolkit to 11…
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## Description:
The documentation of the project seems not up to date.
## Steps to reproduce:
To build NimbleSM I had to follow this document steps :
**All this commands were used on Ubunt…