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idmillington
/
cyclone-physics
The Physics engine that accompanies the book "Game Physics Engine Design"
MIT License
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CMake support with minimal changes to existing project structure
#67
abhatem
opened
3 months ago
0
Why is q present as a parameter and never used in body.cpp > _transformInertiaTensor?
#66
xem
opened
4 months ago
0
Type?
#65
xem
closed
4 months ago
1
Formula 6.5, missing factor 2
#64
Maesla
opened
6 months ago
0
Modern Build System and Readme
#63
redagito
opened
1 year ago
2
Question regarding calculateDesiredDeltaVelocity
#62
redagito
opened
1 year ago
0
Missing `AngledAero` force generator implementation
#61
ArnCarveris
opened
1 year ago
0
Issue with Collision Box - no rest pose is reached
#60
dame-time
closed
2 years ago
3
the implmentment of void setOrientation(const Quaternion &q) need to be transposed
#59
xwc2021
opened
2 years ago
0
Why dividing core.h and core.cpp?
#58
awidesky
opened
3 years ago
0
DELETE THIS
#57
goldspark
closed
3 years ago
0
Does not compile for VS2019
#56
hongwangg
opened
3 years ago
1
typo in contacts.h
#55
lzhelyaskov
opened
3 years ago
0
wrong calculation of total inverse mass
#54
cosfer65
opened
4 years ago
1
Wrong order?
#53
Bonefest
opened
4 years ago
0
Fixed bug in particle buoyancy force generator.
#52
UraniumSlug
closed
4 years ago
0
Question: Restitution causing explosive forces with friction
#51
e2-dunstan
opened
4 years ago
2
Unclear variable names in contactPoint(...) in collide_fine.cpp
#50
e2-dunstan
closed
4 years ago
4
Questions of calculateContactBasis() of The contacts.cpp
#49
lch32111
closed
4 years ago
2
Misnomer in Rigid Body
#48
MasterKazurel
opened
6 years ago
1
Contacts.cpp doesn't contain implementation of applyImpulse declared in Contacts.h
#47
TomHaffenden
opened
6 years ago
0
how to find angular velocity
#46
xwc2021
closed
2 years ago
1
Buoyancy force appears to be calculated incorrectly
#45
vihren-milev
opened
7 years ago
15
Is there anyway to build this example in visual studio 2015?
#44
wholesomemoon
closed
7 years ago
4
Bug in BVHNode destruction
#43
maximemaria
opened
7 years ago
1
Enhanced CMake support
#42
cdglove
opened
8 years ago
4
I am a noob and I don't know how to run the project
#41
zemeng2015
closed
5 years ago
3
Can't Compile Visual 2013
#40
jsevamo
opened
8 years ago
3
Box vs Box SAT Check
#39
rahul-meda
opened
8 years ago
2
Simple Getting Started with rotations
#38
MarkF2
opened
8 years ago
1
VS2010 projects relative paths updated.
#37
jussityynela
opened
9 years ago
0
How to build Bounding Volume Hierarchy?
#36
RdlP
opened
9 years ago
1
Typo in basis calculation
#35
d07RiV
opened
9 years ago
1
The box-sphere collision test algorithm produces zero normal when a sphere's center is inside a box
#34
YukinoHayakawa
opened
9 years ago
0
Broadphase Not Checking Collisions Between Children
#33
neon64
opened
9 years ago
1
pcontacts not resolved properly
#32
turing26
opened
9 years ago
0
Add CMake build files(Win32 only)
#31
Amorph
closed
4 years ago
1
Examples can be run on Ubuntu 14.04 LTS 64-bit
#30
ButchDean
closed
10 years ago
5
I have a question from particle.h
#29
artrointel
closed
10 years ago
1
Fixed deletion bug in BVH destructor.
#28
DavidS1
closed
10 years ago
0
Basis change in inertialTensor on function _transformInertiaTensor: really needed?
#27
adriacomos
closed
10 years ago
1
Fixed small mathematical errors.
#26
dwetterau
closed
10 years ago
1
OSX, Xcode 5 project files, linux support
#25
epreston
closed
11 years ago
3
Bugs:
#24
daves2552
closed
11 years ago
0
Finite Mass
#23
ghost
opened
11 years ago
1
Linux c++11
#22
LucasCampos
opened
11 years ago
4
Linux c++11
#21
LucasCampos
closed
11 years ago
1
Fixes issue#4. Typo on pcontacs.cpp
#20
LucasCampos
closed
11 years ago
0
Removing Accelerated Velocity
#19
ehuss
opened
11 years ago
0
Cyclone version using C++11
#18
LucasCampos
closed
11 years ago
3
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