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Players should be able to build improvements that generate "culture" toward their Civilization, which improves loyalty.
- [ ] Culture yields.
- [ ] Culture accumulation.
- [ ] Culture and Knowled…
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This should have:
- [x] the civilization name
- [x] current year/season
- [x] resources available this season
- [ ] resources left to use
- [x] list of all things to maintaince
- [ ] due dat…
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# Abstractions | What is Faith? · विचारमञ्जरी (Vichāramañjarī)
What is a Religion ***exactly***
[https://vicharamanjari.onrender.com/posts/abstractions/](https://vicharamanjari.onrender.com/posts/ab…
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Images must be white, see https://yairm210.github.io/Unciv/Modders/Making-a-new-Civilization/ section "Get your Civ icon"
If you give me the links to the Noun project, I can do that too :-)
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Replace city:IsCanPurchase with the City_CanPurchase function in MT_City.lua
Edit City_CanPurchase to fix these problems:
- [ ] Celtic Abbey can build with faith without beliefs, only for the Celts
-…
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In Civilization, if you press a key twice in succession, the second press is buffered for quick, smooth movement. In CivOne, subsequent presses before the first movement animation is finished are ign…
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- [x] definir dans la db
- [x] possible de l'activer
- [ ] faire qu'il sactive par rapport aux connections des villes
- [x] +x% par connection de villes
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Thanks for this, sounds interesting.
Is there any screenshot or video of this in use?
Does it support HUGE maps such as Lost Civilization (Boom format) or Hocus Pocus Doom egypt maps? (this last…
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**Describe the bug**
ESC button does not bring up Game Menu.
**To Reproduce**
Steps to reproduce the behavior:
1. Start a new game.
2. Enter a city.
3. Exit city by hitting ESC button (not the…
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The game will be tick-based meaning that each turn takes one hour. The idea is that one hour represents about one year in-game. Basicly the idea is to manage an expanding (or staggering) civilization.…