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**Is your feature request related to a problem? Please describe.**
We've recently expanded the support for `Convex` shapes. A user can declare a mesh of various types (.obj, .vtk, and .gltf) and as…
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### Detailed description of your suggestion
One of my favorite ways to do level design is by using a tool like TrenchBroom and using basic cubes and then combining them to make more complex shapes by…
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I am seeing strange behavior with polygon point containment near the poles.
Here's an example. Build a convex hull from points which swing around the north pole at latitude 80:
```
positions = …
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Discovered while fuzzing.
Add this to `src/algorithm/convex_hull/test.rs`:
```rust
#[test]
fn test_foo() {
let line_string = LineString(
vec![
Coordinate { x: -26711…
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What about concave hulls? For our application, we do prefer the collision is detected between two **TIGHT** 3D meshes, rather than the **CONVEX HULL** of two 3D objects.
I mean: if you can do two *…
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I would like to make a convex hull connecting all outermost points for a single `Location` as well as fill by `Location`. Here is what I have so far:
```
# Transform data to proportions for Bray…
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Greetings!
I think my issue is not a bug or a feature request; I am looking for help with a problem for my specific data set and how I am setting up the problem.
I have a point cloud in CSV form…
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Hello @RossNordby !
While playing with generating of random points for convex hull, i found a strange bug. Usually there are two results: successful constructed shape, or throwing some of errors like…
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For geometries collection of less than 3 elements, the datastore adds a buffer of 100 lat/lon to the generated convex_hull. (https://github.com/transitland/transitland-datastore/blob/master/app/models…
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Hi,
In the Stardist3D paper, it is explained that 3D NMS is performed efficiently by computing a cascade of tighter and more computationally intensive bounds on the IoU between two candidates. The ca…