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Thanks for sharing your wonderful work!
I am eager to know where is the "scene population" codes in your project? It refers to the "text-to-image-to-3D generation" in your paper.
Could you please p…
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Absolutely love the project (you all are doing incredible work, and the fact that you make it freely available wins my undying respect), but just a couple of requests to improve upon it. I have a coup…
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Got this error. Using cuda 118 with torch 2.0.1
(treestudio) H:\Stable3D\threestudio-main>python launch.py --config configs/dreamfusion-if.yaml --train --gpu 0 system.prompt_processor.prompt="a zoo…
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Hi, I am trying to build following your instruction, and when i run 👍
```
cd raymarching
python setup.py build_ext --inplace
```
I see the following:
```
Creating library D:\NERF\SDF\ne…
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**Describe the current behavior**
I am trying to run the code of [stable-dreamfusion](https://github.com/ashawkey/stable-dreamfusion) in a Google Colab notebook, which as I see its working for others…
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When you import the mesh and the generated texture maps in Blender, you have to define the same shading pipeline as NVDiffrast (that we used to render & train our texture).
You can refer to this h…
ghost updated
1 month ago
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Are you planning to include 3D rendering option and playing videos using this module?
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After training for args.checkpointing_steps times, two pytorch_model.bin, an optimizer.bin, a scheduler.bin and a random_states.pkl are saved at the log dir. How to convert these checkpoints back into…
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Hello, this is a wonderful job. I would like to know the generation time of these methods (ProlificDreamer, SJC, Fantasia3D, LatentNeRF, Magic3D, Dreamfusion) in the paper?