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Inputs: a series of keys `A` vs `B`, ranging from -1 to 1, specifying A or B to be strongly/weakly greater/lesser than the other.
Outputs: the most optimal assignment of values to keys where the co…
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Can you add a mini Hawk Eye with features different from the YZY version?
I hope you can provide some source code references.
The first point is to only calculate the matching when the AI's reco…
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How should the combat system work?
How should the damage dealt be computed?
How should the level difference between the players affect the outcome?
How should the difference between the users level…
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Currently, the flow is like:
Select game
Select player name
Click add player
Select player name
Click add player
Select player name
Click add player
Select player name
Click add player
…
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Its basically all in the title. Which one should I take as the correct one, the overlay or the in game arrows?
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It would be interesting to collect information about each player's performance in a game. This could be used to display additional statistics on the website and possibly even create a casual rating (a…
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You wrote logistic when you meant logarithmic, also it is my believe a conclusion should be a judgement or a decision reached by reasoning, you left it a little vague. You should define what your crit…
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Hello,
Sorry for sending this kind of "please add this feature to your free service", but I had an simple idea for the ratings.aoe2. Some time ago update was added that should fix the inflation of …
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Rather than the [current ranking system](https://github.com/michaeljacobdavis/foos-bot/blob/master/lib/models/users.js#L15), I propose we use something like https://en.wikipedia.org/wiki/Elo_rating_sy…
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https://github.com/djcunningham0/multielo/blob/440f7922b90ff87009f8283d6491eb0f704e6624/multielo/multielo.py#L18
Hey @djcunningham0, loved the article. I'm implementing this for my friend's Catan g…
fab0i updated
2 years ago