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### Describe the project you are working on
A first-person shooter that includes such things as shotgun blasts and explosions, both of which make use of multiple raycasts in particular shapes.
#…
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These are just cosmetic changes, but that would make it easier from the perspective of the embedder to use libservo.
* `WindowEvent` should be functions. For example, `servo.reload(id)` instead of …
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So recently I've ripped Dfmusic.sbf straight off my Steam copy of Delta Force 1 (1998) through a QuickBMS script. All of those contained files are extensionless, and probably headerless. I tried to us…
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### Describe the project you are working on
"I'm primarily a growth hacker, specializing in brand growth strategies. In my free time, I pursue game development as a hobby.
### Describe the problem o…
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Works great with controllers! I really appreciate how easy you have made all of this!
I have a Delta 6 controller and a Mag II controller, both act as a keyboard. Could you add keyboard support, or …
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### Describe the project you are working on
I am currently working on a tutorial series teaching how to make a first person shooter game in Godot 3.5 using C#. Because we are using C#, and because I …
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I've tested this out a few times, walking around a solitary landscape, firing my weapon sporadically, but I've never had a multiplayer death-match with someone. The game is obviously intended for this…
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what ideas would you guys like to implement in the scripting?
as it is right now I've implemented effects at the start and controllable effects midway
- I will try to implement a angle navigation, wh…
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To make it more practical for someone making e.g. a first person shooter and just trying to get it working with as little effort as possible, would it be possible to make a second example with just on…
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### Describe the project you are working on
A first person shooter with a strong empasis on dynamic music.
### Describe the problem or limitation you are having in your project
Unlike most dy…