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https://sourceforge.net/p/fteqw/tickets/118/
by sourceforgers on 2022-02-03
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**Describe the bug**
The zombie's sprint animation doesn't loop seamlessly so there's a visible hitch.
**To Reproduce**
1. Load up any map.
2. Progress to a round where zombies start sprinting.
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re: https://code.idtech.space/eukara/fhl-server-configs
my knowledge of systemd and linux security is rather poor, but i'm wondering about running the service as 'user' - wouldn't it be better to r…
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**Describe the bug**
The map house won't load in PSP.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to the Menu.
2. Select 'Solo'
3. Select the map 'House'
4. Press START multiple t…
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https://sourceforge.net/p/fteqw/tickets/66/
killingtime187 wrote on 2019-12-31:
hi spike,
just tried to download the latest and windows says virus detected and deletes file. the sourceforge dow…
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# When giving your report a title, please prepend a [LABEL], example [LABEL]s include:
# [SERVER] (for game code), [CLIENT] (for HUD elements or other client side stuff),
# [PSP/3DS/NX/VITA/FTE] (fo…
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The idea is to be able to mix different diff, norm, spec etc. maps inside a shader, to create new materials without having tons of redundant texture files.
So in a shader this would look like that:…
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i believe i have all the latest files from FreeHL, FreeCS and FTEQW as of today
starting game with: `./fteqw64 -game cstrike`
in the configuration menu, none of the settings are saved when exit…
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is a dedicated server possible?
i'd like to install a dedicated server on an Arch VPS
i started playing around with this but there seems to be very little documentation on fteqw (`fteqw-sv64 -h/…