-
# Trending repositories for C#
1. [**2dust / v2rayN**](https://github.com/2dust/v2rayN)
__A GUI client for Windows, support Xray core and v2fly core and others__
45 stars…
-
- [x] Noah's [Critical Inquiry article](https://www.journals.uchicago.edu/doi/abs/10.1086/699587)
- [x] Melanie's [EXAG paper](https://www.aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/viewFile/15917/15…
-
### What's this
This issue aims at producing the big picture of the full game for the following aspect:
- Arts
- Sounds
- Puzzles
- Narrative
### Puzzles
Here is the list of the identif…
-
**Describe the bug**
Lock time needs to be (re?)implemented.
Time should not pass if any of the following is happening:
1. If the game is paused
2. A quest has executed QUEST_EXEC_SET_IS_GAME_TI…
-
For example, the same input, the first image in the GUI examples, "The Legend of Zelda:Breath of the Wild". In that GUI, the description is vivid and long. However, my result is only "The Legend of Ze…
-
MJ588 Final Project
Due April 25th at 1:59 p.m.
Create an interactive storytelling project using Virtual Reality, Augmented Reality or 360 Video that engages an audience. Your project should be cr…
-
Rob1 and I thought of a neat idea. We think that as the players are playing through a fairy tale it would be good to have a basic one line narration at the start of each level.
It won't be super long…
-
The recent UB Saturn port has resurfaced an old interview with Phil Campbell, the main designer of the UB levels, in which he says:
> Atlantis WAS indeed a return to clear out the remaining baddies…
-
**Overview**
Create a class or prefab for story clues which the player finds through out the game. Preferbly solved by utilizing preexisitng logic such as the Collectible and Dialogue scripts.
**User…
-
_Mission_
**Why do we exist ?**
Poverty is the biggest problems in the world by helping people learn new skills, their lives can be improved drastically.
_Vision_
**What do we want to achie…