-
Only check collision between objects in each grid cell.
-
I'm facing issues setting up lime. Installing went fine, but the setup step fails (after quite a long time silent). I'm running OS X 10.10, with haxe installed via homebrew.
## Some bash
### Starting …
-
People requested unlockable costumes. I like the idea of hiding stuff in the levels. As a second layer of player motivation.
- Costumes, skins and hats are an easy way to reward the player. Either we …
-
I think you need this to fix step 5.
http://gamedevelopment.tutsplus.com/tutorials/webgl-physics-and-collision-detection-using-babylonjs-and-oimojs--cms-24114
-
When col_width and row_height are small and there are big enough grid items on grid, collision detection becomes slow.
Grid configuration looks like this:
```
private gridOptions = {
cascade: 'o…
-
The Environment class may have the game specific objects for now, but when we will start implementing the gameArea class(sub environment), the game objects should go there.
ghost updated
7 years ago
-
Minetest supports Perlin Noise for Lua, but not for Voronoi. It would be helpful if Lua can use Voronoi diagrams too
-
The current platformer physics engine is awful. There needs to be one that is less awful.
-
I just created a new SFML project using the template and changed the archtecture to i386. I tried both release and debug config.
# The error after compiling:
dyld`dyld_fatal_error:
0x8fe01084 : i…
-
Lets discuss our design approach regarding the architecture of the project