-
This is my first large-ish Python project that I've had to poke around, maintain, and extend. I was wondering what kind of strategies we can consider to split up the code a bit (`gltf2usd.py` is creep…
-
It seems that the light intensity is strong when displaying the glTF model with UnityGLTFTest.
Could you lower the light intensity a little more?
[UnityGLTFTest + Duck.gltf result:](https://rawcdn…
-
[puppet_share.zip](https://github.com/kcoley/gltf2usd/files/2648788/puppet_share.zip)
It's driving me mad when USDZ works on MacOS, but simply crashes on iOS without any error handling,...
The s…
-
**Godot version:**
3.1 stable
**OS/device including version:**
GNU/Linux x64
**Issue description:**
Vertex colors look very different in GLES2 and the "Is Srgb" toggle in the material doe…
-
###Description
Feature requests
I am trying to implement loading screens for a smoother experience, especially when loading large Entity files, but can’t find a way to determine when the elements ha…
-
I managed to load skinned animations for gltf 2.0 files, but the animation duration is wrong and tends to be very very slow. Turns out, if I ignored the ticksPerSecond and treat Duration as if it were…
-
I'll have to create a PBR Shader to test the light system for:
- [x] Data correctly send
- [x] Enough data send
- [x] dynamic enough for applications
- [x] capable of representing gltf models
-
**Godot version:**
3.2 Alphas 1,2,3
**OS/device including version:**
WIN 10
**Issue description:**
Mesh gets deformed when running animation
**Steps to reproduce:**
Open attached Godot pr…
-
### Discussed in https://github.com/assimp/assimp/discussions/4271
Originally posted by **jonathanperezg** December 20, 2021
Hello everyone, my goal is to convert an obj file (along with its c…
-
**Is your feature request related to a problem? Please describe.**
Hi, After installing OpenMVS using vcpkg and following the steps in the tutorial_demo.py script, everything worked well up to Step 9…