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This code leaks `FileInputStream` objects:
https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/cl_dll/vgui_CustomObjects.cpp#L383-L393
The object is created but…
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How to reproduce bug:
- Start a new game (CS/HL/HL Mods/etc)
- `pause`
- Fire
**Expected behavior**:
Nothing happens.
**What you get:**
you see fire or reload animation of your weapon, sprays, you h…
ghost updated
5 years ago
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It only works once per map, so you cannot trigger it again until map change.
It should be reset on round start.
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Jerky idle animation in HL right after weapon pick up (the secondary attack key is not pressed):
http://youtu.be/ZC95JuKke68
Split beam in OF:
http://youtu.be/J849M0Rc_s0
Oh, and the gluon's secon…
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I think this tab should be improved.
![imagen](https://user-images.githubusercontent.com/33007491/56742218-4aaf0f80-6742-11e9-89a8-3e0f96b0ea64.png)
1) Being able to perma-mute voice for a spe…
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## Description
I have identified a significant issue related to the view distance on specific maps, notably on `xen_dm`. When players are positioned with a clear line of sight, they, along with any r…
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I've compiled half-life client.so from sources and put it in Half-Life/mymod/cl_dlls. Now I have problem with mouse same as described in https://github.com/ValveSoftware/halflife/issues/778
Changing m…
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I've noticed when I used admin_friendlyfire 0 when playing DMC in Teamplay mode that the DMC bots are getting hurt by my gunfire. I don't know if this is a bug or not, but is anyone getting mp_friendl…
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Title says it all. I'll upload some screenshots to compare with the post-25th Anniversary Update version of Half-Life.
Half-Life: Blue Shift:
![Screenshot 2023-11-22 163023](https://github.com/Val…