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With gainmap feature support, most colorspace manipulation functionalities are implemented in libavif. It may worth consider supporting floating point RGB input data with values outside [0, 1] range (…
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### Steps to reproduce
1. Open Element Desktop on an HDR capable screen, i.e. built-in Display of M1 MacBook Pro 14"
2. Login
### Outcome
#### What did you expect?
The left sidebar utili…
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![image](https://github.com/Maplespe/ExplorerBlurMica/assets/93962018/42dfce71-dc90-45a1-9422-59b46b9e8a70)
SDR
![image](https://github.com/Maplespe/ExplorerBlurMica/assets/93962018/9f392aa0-577…
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AeroSpace is using a *custom* order for the monitors.
https://github.com/nikitabobko/AeroSpace/blob/b0ed972dd26d37dc0552d2865bf7de56f8c0d388/Sources/AppBundle/model/Monitor.swift#L82-L84
Other t…
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### Version Number
2.0.1-nightly1 (Docker)
### What branch are you on?
nightly
### Describe the Bug
When the `back_color` argument is specified, the background for the edition draws over the re…
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When I'm opening images/HDRs/EXRs/Etc. I want to focus soley on the image. The checkerboard in back is distracting and detracts from the photo.
Would it be possible to implement a setting that allo…
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I did some tests using HDR + WCG viewer using one of our NVIDIA GSYNC HDR10 monitor prototypes. Our debug tools can observe the exact HDR PQ12 codes coming in from the PC to the monitor. And it looks …
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I'm looking at integrating this denoising shader in [Godot Engine](https://godotengine.org/) and was wondering about denoising an HDR viewport. The engine uses a tonemapping shader to convert the view…
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### Tested versions
- Reproducible in v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - macOS 13.6.0 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 XT - 11th…
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After following the instructions for running the web app from scratch, and trying to run `npm run dev`, I get the following error:
```
[0] (!) `this` has been rewritten to `undefined`
[0] https:/…
legel updated
2 weeks ago