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TAG Lasers on the EWAR Outpost will not make TAG'd enemies visible. I'm not sure if they're even hitting them.
However, if you move a Mech into sector view range of the intended target, confirm a T…
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If the camera shakes everytime the laser/missile hits any object, then the game would always be shaking. Good to just shake it when it hits the player.
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**Is your feature request related to a problem? Please describe.**
Right now, the filterwheel class is messy especially in the yaml file. It would be nice to not have to list every filter as a subdev…
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```
Do they really hit the player?
```
Original issue reported on code.google.com by `loic.lef...@gmail.com` on 18 Mar 2012 at 2:06
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I try to `roslaunch spencer_people_tracking_launch tracking_on_bagfile.launch` and there is no tracking result.
```
- composite/laser_front
…
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```
Do they really hit the player?
```
Original issue reported on code.google.com by `loic.lef...@gmail.com` on 18 Mar 2012 at 2:06
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**Issue Description**:
Tripwire laser mines (chem grenades using infrared as detonator) will check in the direction they're set even if they are in a container. Logically, the laser shouldnt pier…
datlo updated
2 years ago
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### Guidelines
- [X] I checked for duplicate suggestions
- [X] My suggestion intends to add or improve something
### Version
Development (Unstable)
### Topic
A game mechanic (e.g. a part, a featu…
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Another tile similar to the new hookthrough tiles when not placed on a block. Such that tees can pass it but projectiles and lasers can't. Maybe also _one-side_ blocking?
The killtiles bordering th…
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if I use a db.XML which defines No.0 and No.3 laser's minIntensity are '1' instead of '0'.
I got an incorrect yaml file:
lasers:
- {dist_correction: 0.0, dist_correction_x: 0.0, dist_correction_y…