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It would be very cool if queries would support generalisation.
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We need to be able to generate lower-LOD voxels from higher-LOD ones. It doesn't matter when we're generating the voxels from a field, but it **does** matter once users can start "manually" tweaking v…
bfops updated
9 years ago
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**The problem:**
As said on the title, ScatterShape ignores the parameters `[mesh_instance].visibility_range_begin`, `[mesh_instance].visibility_range_end` and margins set on the model , which ma…
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Currently the addon supports LOD only under node. We may think of the LOD support under material if a lot of users want.
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Just like the title says. When Distant Horizons generate the LODs for a chunk that has a tower, before a player or a chunk generator has generated the chunks, towers are likely (or always?) to generat…
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- [x] meshes
- [ ] mesh flags
- [x] positions, normals, tangents
- [x] texture coordinates
- [ ] level of detail (LOD)
- [x] outline meshes
- [x] vertex colors
- [x] skin weights
- [x] morph t…
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> Python: Traceback (most recent call last):
File "C:\Users\Sten\Downloads\blender-2.93.18-windows-x64\2.93\scripts\addons\Lithtech\converter.py", line 41, in execute
model = PS2LTBModelReader…
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using the following command:
![image](https://user-images.githubusercontent.com/16012885/195389078-fabcd27a-0c33-4f30-b2d3-ef654c477933.png)
yields me a folder with 3 LOD,
![image](https://user-i…
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I saw the LOD(Levels of Detail) in the code and tried to create and add it to the Scene, but there was an error (error message below). Potree does not currently support setting LODs for single objects…
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During review of a labs-userspace-api issue, a feedback point was that this is started differently to beng-lod-server. Checking with Jaap, this is [required by Flask after certain updates](https://git…