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ScanMountGoat
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xenoblade_blender
Blender addon for importing Xenoblade models, maps, and animations
MIT License
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monolib/shader textures
#39
ScanMountGoat
opened
1 day ago
0
Material import fails when UI language is not English
#38
YuntianZi
closed
2 days ago
7
material edits don't apply to speff materials
#37
ScanMountGoat
opened
2 days ago
0
Xenoblade3 heroes model
#36
YuntianZi
closed
2 days ago
9
Xenoblade X Maps?
#35
Arymond
opened
4 days ago
3
Improve error messages
#34
ScanMountGoat
closed
6 days ago
0
ambient occlusion for material nodes
#33
ScanMountGoat
opened
1 week ago
0
Add new materials and edit material textures
#32
ScanMountGoat
closed
1 week ago
0
Exclude collection instances rather than hiding
#31
BlockBuilder57
closed
1 week ago
1
Import all lods for map meshes
#30
ScanMountGoat
opened
2 weeks ago
0
Load props from maps as an asset zoo
#29
BlockBuilder57
closed
1 week ago
1
Option to merge the meshes of map props
#28
BlockBuilder57
closed
1 week ago
5
vertex color for material nodes
#27
ScanMountGoat
opened
2 weeks ago
0
toon color gradients
#26
ScanMountGoat
opened
2 weeks ago
2
investigate limit for unique skin weights
#25
ScanMountGoat
opened
2 weeks ago
0
validate mesh material assignment on export
#24
ScanMountGoat
closed
2 weeks ago
0
incorrect skeletons for some camdo models
#23
ScanMountGoat
closed
2 weeks ago
1
UV attributes and scale for material nodes
#22
ScanMountGoat
opened
3 weeks ago
0
Index materials, images, and texture nodes on import
#21
ScanMountGoat
closed
3 weeks ago
0
investigate handling of duplicate materials
#20
ScanMountGoat
closed
3 weeks ago
1
bake axis conversion transform on import
#19
ScanMountGoat
closed
3 weeks ago
1
process temp mesh to simplify exporting
#18
ScanMountGoat
closed
2 weeks ago
2
Check UV and color attribute names on export
#17
ScanMountGoat
closed
2 weeks ago
0
Arrange material node positions
#16
ScanMountGoat
closed
3 weeks ago
0
Incorrect meshes for base LOD for some models (xeno3/chr/oj/oj02032310)
#15
ScanMountGoat
closed
3 weeks ago
0
Xenoblade 3 costume export lod rendering issues (ch01021013.wimdo)
#14
ScanMountGoat
closed
3 weeks ago
1
Import shape key data from animations
#13
ScanMountGoat
opened
1 month ago
0
Collision Mesh Generation
#12
nanogram
opened
1 month ago
1
incorrect texture wrap modes (xeno1/chr/pc/pc060401.wimdo)
#11
ScanMountGoat
closed
3 weeks ago
0
Improve level of detail (LOD) handling
#10
ScanMountGoat
closed
1 month ago
0
Simplify material nodes
#9
ScanMountGoat
closed
6 days ago
0
incorrect material color for Mio's hair ribbon
#8
ScanMountGoat
closed
1 week ago
0
Load multiple wimdo or camdo
#7
ScanMountGoat
opened
1 month ago
0
Material alpha blending
#6
ScanMountGoat
opened
2 months ago
0
Wimdo export
#5
ScanMountGoat
opened
2 months ago
1
Add Xenoblade X support
#4
ScanMountGoat
closed
2 months ago
1
Add support for shape keys
#3
ScanMountGoat
closed
2 months ago
0
incorrect color space for generated image textures
#2
ScanMountGoat
closed
2 months ago
0
missing custom normals
#1
nanogram
closed
3 months ago
1