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In the example for the 3D Game Kit tutorial, the CharacterController incorrectly reports IsGrounded when the player is on a moving platform, causing the player to be in an airborne state rather than i…
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The gltf spec seems deliberately sparse on how animations should be played back at runtime, but for now I'm assuming that animations can be grouped into clips, or not, and that it's worth having the a…
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雰囲気的にGetBoneTransformでいけるはず
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**Godot version:**
3.1 beta10
**Issue description:**
Some time ago I used an Unity extension called DOTween. It was one of the best things I had come into. Compared to that, Godot's Tweens ar…
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@Baste-RainGames I can see you updated your code with Events. Nice.
Using your AnimationPlayer framework, what would your recommended pattern be for a jump type animation?
So my character contro…
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specially with two robots on the same wireless, unused robot are display not clickable in studio:
![image](https://user-images.githubusercontent.com/1000934/54129529-bc3f3280-440e-11e9-8204-1ebeda247…
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Wanted to give this a go as I've worked with/on the original Yarn editor and a couple other in-engine visual dialogue systems.
Will be pushing code to the following branch on my fork. [feature/node…
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Make a command that allows the robot to move left or right some specified distance by backing up and moving forward, similar to how a car parallel parks.
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I see that your code doesn’t have a license, but I also saw on the Unity forum that you intend for people to use this freely.
https://forum.unity.com/threads/event-system-for-mecanim.163731/
C…
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(I couldn't find an open issue for this, so I'm opening a new one. Using Arch Linux with Mesa 17.1.4, using current master.)
3D performance is quite poor with Intel GPUs. On a 4770K, even after dis…
ghost updated
4 years ago