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There are those ruins from a Total Conversion mod that works well with the original OpenMW's shaders but are bugged with those shaders, their "ori" command output:
```
Content file: 1 [MA_RoK_Eng …
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After you restart Mash, 'Refresh Data' (Installers), or perform a 'Full Refresh' (Installers), the Installers tab detects the core ESMs (Morrowind.esm, Tribunal.esm, and Bloodmoon.esm) and their BSAs …
ghost updated
7 years ago
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The "minimap" (the map can be toggled so as to keep it in view at all times) keeps switching from Local Map view to World Map view. It did not do this before I followed this modding tutorial and now …
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disable meshes\m\misc_com_bucket_01
I would question this mod at all.
This meshes are better (smoothed) in Better Meshes plus Optimization
meshes\o\contain_barrel10.nif
meshes\o\contain_barrel…
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Pleas,
add support for old game from Windows share directory, other emulators are support it and its nice for playing on multiple machines, i can save lots of space and time.
Now even i try to lo…
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I already saw some reports in Discord and on Reddit, so this is not entirely unexpected, but I wanted to provide some details anyway.
I'm on macOS 14.3.1 (23D60) with a M1 Pro in a 16" MacBook Pro.…
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I can't clean with TES3CMD or make patches. I downloaded the right link and dumped it in my Data Files-- any suggestions? Thanks!
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Obviously low priority, but now that we can explore so much and see it as it was dreamed to be, the limitations of the local map interface start to stand out.
Things that would be extremely handy:
…
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```
TES3Stream Warning: Model "Meshes\sum\c\sum_c_examulet_01.nif" tex not found "c:\users\kynesifnar\desktop\games\modding\morrowind\project work\project tamriel\review\altmer jewelry\hd\sum\c\sum_c…
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LOG_TEST_CASE: D3DDevice_SetVertexData4f with active VertexShader
In EmuPatch_D3DDevice_SetVertexData4f (c:\projects\cxbx-reloaded\src\core\hle\d3d8\direct3d9\direct3d9.cpp line 4002)
Titles:
…