-
I was able to test the code now on a 32u4 Arduino Pro Micro with the T-CJ12. It seems to need a reinsertion when combined with usbguard after allow-device (maybe some hook to re-init hardware when the…
-
### Tested versions
- tested in 4.2.1
### System information
Windows 11 - Godot 4.2.1.stable
### Issue description
If I enable touch emulation in the project settings, the _on_scroll_container_sc…
-
```
The touchscreen is a natural input analog to the trackball. Please add support
for trackball emulation similar to how it is implemented for emulation using
the mouse on desktop MAME.
```
Orig…
-
```
The touchscreen is a natural input analog to the trackball. Please add support
for trackball emulation similar to how it is implemented for emulation using
the mouse on desktop MAME.
```
Orig…
-
```
The touchscreen is a natural input analog to the trackball. Please add support
for trackball emulation similar to how it is implemented for emulation using
the mouse on desktop MAME.
```
Orig…
-
```
The touchscreen is a natural input analog to the trackball. Please add support
for trackball emulation similar to how it is implemented for emulation using
the mouse on desktop MAME.
```
Orig…
-
```
The touchscreen is a natural input analog to the trackball. Please add support
for trackball emulation similar to how it is implemented for emulation using
the mouse on desktop MAME.
```
Orig…
-
```
The touchscreen is a natural input analog to the trackball. Please add support
for trackball emulation similar to how it is implemented for emulation using
the mouse on desktop MAME.
```
Orig…
-
```
The touchscreen is a natural input analog to the trackball. Please add support
for trackball emulation similar to how it is implemented for emulation using
the mouse on desktop MAME.
```
Orig…
-
```
The touchscreen is a natural input analog to the trackball. Please add support
for trackball emulation similar to how it is implemented for emulation using
the mouse on desktop MAME.
```
Orig…