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So far I can:
- Insert new OBJ models to the game
- Resolved issue of unselectable and disappearing models
- Attach OBJ to existing models
Here are some highlighted features that might be wante…
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Author: @isRyven (ryven)
Date: 2018-07-20
Redmine Issue: 1098, https://dev.etlegacy.com/issues/1098
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Server with big uptime(>2w) starting to behave quite weird: movers(bobbing, rotation, etc) sta…
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#### System Information
**Blender Version (including hash):** 2.91.0
**FLIP Fluids Version:** 1.0.9
**Operating System:** Windows 10 64bit Version 20H2
**CPU:** AMD Ryzen 5 1600
**GFX:** RT…
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there are multiple issues i'm reporting here, and if you want me to split them into separate issues i can do that, but they're all visual bugs related to the manmelter's alt-fire vaccuum thing so i'm …
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STR:
1. Create particlefx file.
2. Open file and play simulation.
3. See CPU load
Editor 2 consumes around 60% for the simple default fx. Ed1 is at 10% for the same.
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### Describe the project you are working on
I'm working on a 2D action-platformer.
### Describe the problem or limitation you are having in your project
There are animations I have that loop,…
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### Describe the Bug
On the cart page, after updating the cart quantity, modifying shipping details (such as postcode), or adding a gift card, the Apple Pay button disappears. This behavior is unex…
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### Software Specifications
Exe Build Date: 2/28/24 9:49 PM UTC
OS: Windows 11 Home
OS build: 22621.3155
### Hardware Specifications
CPU: 12th Gen Intel(R) Core(TM) i7-12700K, 3600 Mhz, 12 Co…
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As discussed in #5041 and #5124 we could add a new (operational non-ingame-visual) material layer to implement new materials like for example ice, sand, bouncy-slime, glue, ground-booster, zero-G and …
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Is there any way to make wind velocity maps like [this](https://github.com/danwild/leaflet-velocity/raw/master/screenshots/velocity.gif?raw=true) within the pyviz ecosystem?
I don´t think I can use a…