-
How can I use OpenGL-related methods in PyTorch3D to render semi-transparent textures? I want to achieve the effect shown in the image below, or does PyTorch3D support using the blend function like gl…
-
Hi @bghgary
When trying to export and tested with several models with correct PBR textures I'm getting the following message:
Unsupported texture format - needs to be ARGB32, RGBA32, RGB24, Alp…
-
Use cases:
- RGB from one image, A from second image
- RG from one image, BA from second image. One (or both) of the images could be normal map that is encoded into two channels.
In theory also…
-
# How would you like the feature to work?
Currently, we don't have any control over the different channel layers when it comes to both the existing spec/gloss or the new material layers for metalli…
-
## What problem does this solve or what need does it fill?
To blend translucent textures correctly, it is nearly always necessary to store them with the alpha channel *pre-multiplied* so that linea…
-
There should be a special table/buffer of all materials. Kusochki might either have a reference to this buffer, or (better?) index into material buffer might be encoded into AS custom index thing. Not…
-
# How would you like the feature to work?
Sun and Moon light are reflected automatically on water, would be nice to have it as an option under EEP setting screen to control the amount/intensity of …
-
## 🚀 Feature
Allow new materials to be programatically created, and loaded materials to be progamatically manipulated.
## Motivation
Now that we have phong shading, manipulating materials progr…
-
How to check whether the textures(such as normal map,roughness,metallic and etc.) are enabled correctly in panda3d?
-
Idea list for future features
- [ ] die animation effects such as fade out, dissolve, burn away, explode, glow, and pulse
- [ ] additional event callbacks such as beforeRoll, afterRollComplete, be…