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Currently bicycle lane takes as much pace as car/bus lane what is understandable (for simplicity reasons, though you can remove one car lane and have enough space for two bicycle lanes).
But it res…
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Few points for discussion that I'd like to create a pull request for:
1. Practically forbid entering overcrowded station/stops. Currently, game would let 100's of people stack on bus stops for days…
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I cannot tell whether this is a bug or a missing feature. But when you plan a route through the mountains (use a "car" or fast travel profile) this does sooner or later choose a street or a motorway w…
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The following is an example:
http://mobullity.forest.usf.edu/index.html?module=planner&fromPlace=28.06907399640853%2C-82.40427374839783&toPlace=28.069263334657325%2C-82.40434885025024&time=9%3A27am&da…
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### Checklist
- [X] I've read the [contribution guidelines](https://github.com/autowarefoundation/autoware/blob/main/CONTRIBUTING.md).
- [X] I've searched other issues and no duplicate issues were…
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**Why**
As per https://github.com/valhalla/valhalla/issues/2745 I am facing an issue where bicycle routing generates too many turns. To allow users to reach the destination without looking at their…
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Hello,
Would it be possible to add more generic support for external events? I tried to hook-up timer events based on epoll and timerfd. It seems however that the method showed in the `external_eve…
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In some cases, e.g. when researching safe routes to school, it is useful to allow cycling on footways. This is especially the case in places where tagging is not complete. For example, this footpath i…
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## Expected behavior
OSM way [89300522](https://www.openstreetmap.org/way/89300522) with tags `highway=living_street` and `cycleway:opposite` should have `ALL` permissions.
## Observed behavior
…
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We have a whole series of issues from 2016 (five years ago) about the speed and details of car routing, with a lot of references specifically to turn restrictions: #87, #89, #155, #189. I am closing a…
abyrd updated
7 months ago