-
Hello,
Is there a way to add support for stitching/merging height maps that where already tiled, that also happen to overlap by any desired pixel number.
Lets say i have a section of a map in tile…
-
What are you planning on this game having? Are you planning on it being a pixelated/retro game or a high-quality graphics game? Are you planning on it being 2D or 3D? Are you planning to have multipla…
-
There is too much memory used and causes issues like:
- Game crashes on basic mobile devices
- The game has slow loadings
- More battery is consummed
- For extended play time, the game wil…
-
*Related to https://github.com/godotengine/godot-proposals/issues/2701.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…
-
**Is your feature request related to a problem? Please describe.**
I am using Tiled also as an "object editor" for my game. My workflow is:
- Create a tileset with a collection of images
- Add an i…
-
Good day, @prochazkaml ! Finally I've tested the latest MichalOS ;-)
Please take a look at my observances:
1. ARCADE.APP - there's just a "sorryAss" entry, which - if launched - gives a green scre…
-
If you've ever used Graphics Gale for animation, one can Right click to drag a box selection around your sprite (such as a sprite's arms) that can then be moved, scaled, or rotated, thus enabling easi…
-
As requested by metiNN on discord:
> Looking at the drop-down menu options, I miss the best algorithm though: xBRZ.
> It'd be great if you could add the xBRZ scale variations, up to and including …
-
What should the overall theme or style be? Space shooter? Plane / tank shooter? Something else wacky?
Also any opinions on sprite style? We could go a bit more pixel-y, arcadey (not sure what to call…
-
### Describe the problem or limitation you are having in your project
When you have a large scene file, e.g. a 2D tilemap or a big 3D area it is tedious and clunky navigating to common places in the …